Did you know that when you attack critters there is a slight delay between them being under attack and them getting one-shotted? In this time we can learn a little bit about them.
Rats and snakes run away.
Roaches fight back, for one damage.
If you happen to find a school of fish, there are some swimming near Sen'jin, they will also fight back.
The plagued insects from the Stratholme gates have strange behavior as well. If you run through the gates fast enough, some will still aggro. However, you can get pretty far away because they're slow, and I have rocket boots. They will chase you. The strange part is that not all will aggro on you, but they will still follow.
This same behavior can be found in Botanica. The first boss walks back and forth along the raised area. She also will periodically walk over and talk with the trash before her. If you happen to pull them as she is going over to them, but before she is close enough to socially aggro, she will continue to walk over to it, even as it chases you across the room.
I wonder what causes that.
Palworld: Casual fun collecting monsters
2 hours ago
2 comments:
The funniest thing we saw in Botanica -- we sheeped one of those mobs (remember when sheeping was needed?) and pulled the others way back to fight away from the boss. While that was going on, the boss walked over and carried on a normal conversation with the sheeped mob, then walked away like it was nothing out of the ordinary.
Guess we know what she thinks of her underlings.
I'm sure she was just commenting on the new hairstyle. They are belfs after all.
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