I've noticed a trend in discussions of crafting in relation to WoW: Any time a new system is suggested that is more interactive than auto-craft, someone argues that it is a terrible idea because we do so much crafting. That's all backward! If we can't have a fun crafting system because there's too much spam crafting, the problem is the spam crafting, not the fun.
That's all.
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2 comments:
I would guess there are 2 reasons that contribute hugely:
1 - "fun" (and/or challenging) crafted items take (or can take) a lot of time, gold and patience to craft (see Frostmourne)
2 - *Rapid* gear inflation renders them essentially worthless, considering the cost to make. (again, see Frostmourne, on ~December 21st)
I would guess (since I didn't play) that crafted items had a lot of staying power and long term value back in vanilla. But since content progression has sped up, everything gets left behind like an empty FOAM Big Mac container.
I think the problem is the two are contradictory. Some players want crafting to be fun. But they've gotten so used to clicking a button and then walking away to make a sandwich that they can't imagine doing it another way.
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