So Syl, you're wrong.
And it's all your fault.
Within your personal complaints section you offered a few opinions, which I have interpreted as these:
- They cause problems with immersion and identification with a character
- Alts tend to be second-rate (poorly geared)
- They take too much time
- Excessive self-sufficiency through alts harms the player economy and the fun of it
- They're meaningless.
The immersion problem is due to a mental flaw: you're unable to properly create and segment personalities. Anyone with merely one personality is bound to have problems.
Second-rate alts are an insignificant problem which Blizzard has fixed by showering everyone and everything with gear. So thanks a lot, Syl, your endless (or one-time-only) whining about your terribly geared alts is responsible for the many loot pinatas.
The self-sufficiency bit has no obvious problems that I can blame you for.
Meaninglessness? Well thanks, because that got extended to everything. It's like when I'd complain that my brothers got more cake than me so my parents would throw away all the cake and makes us eat stale crackers instead. I was 15 before I learned that saltines are not cookies.
But you weren't done with it, were you? Then you go on to claim that playing alts doesn't make players better and in fact players tend to be good or bad (or somewhere in the middle) at the game as a whole rather than at individual aspects.
Playing alts can make players better. Can. Maybe. Possibly potentially it can happen in some circumstances. Alts can raise personal expectations. For example, when I played a paladin I learned to AoE tank (not that it was hard...) and when I made my warrior alt I decided that I would hold him to a similar standard, causing me to tank better than I would if I just said "oh well, I'm just a warrior and everyone knows warriors are stupid jerks." I suppose that example was reversed. And outdated, since it's been years since vanilla, during which every single warrior was a stupid jerk, much like in BC and LK when all moonkin were stupid jerks. But I digress.
Playing alts can help to see the game from other perspectives. While we can intellectually understand the mechanics, we don't fully understand how they affect people until we are in their shoes, literally virtually.
As for the "Good players are good players, no matter what toon they play and vice versa" claim, well that's utterly untrue. At least I hope it's untrue. I'm a terrible healer, or maybe not terrible, but not great, and easily stressed out and overwhelmed. If skill is consistent, that means I'm also bad at tanking and DPS, which would make me sad. So I think what this really comes down to is that Syl is a jerk.
But that doesn't mean alts are the greatest thing ever
What's so great about alts? It's nice to have something to tinker with and to learn a bit about how other classes see the game, but when and why did we get the idea that we must have max-level, max-profession, max-gear alts? That's not an alt, that's a second main! Is one main not good enough? Maybe we need more fun and more to do on our mains, rather than spamming alts and then getting sick of repeating quests.-Me
In vanilla, the game of supposedly raid or die, if you aren't in a raid you might as well quit, a game where we might expect to have a ton of alts, I actually didn't have anywhere near as many as now. I had fewer and I had much different expectations for them. I expected to raid on my main (and I did) but my alts were not there to be part of some economic gaming powerhouse of achievements. They were to try out different ways to play. Some were short distractions: I'd wonder what a druid was like, play it briefly, and then know that I was much happier not playing a druid (early druids at early levels were a miserable experience).
I suppose they weren't alts at all, if we assume that "alt" is short for "alternative". They weren't alternatives. In fact, the closest thing was a warlock who, long story short, was not mine, and who briefly took the raiding spot from my shaman, since we needed a good warlock more than we need a bad healer. But the rogue, he was only around to play around a bit before I went back to playing a real class. None of the others ever got very high, since they were there for distraction rather than characters in which I would expect to invest any time or expect any achievement.
Somehow that changed. Why or when, I do not know. When I left WoW I had a plethora of alts. More than a handful of 80s, in various states of gear. None really got far since I'd quickly get sick of doing the same heroics as before, over and over, except with a longer queue time and more gear bashing. They all had maxed-out professions and functioned as a small economy unto themselves, which for the most part meant my rogue did all the money-making (JC is a bullshit profession), which the druid then stole for darkmoon decks, and then my paladin main turned them into reputation and eventually a title to reflect my insanity. In this my alts were not sources of great fun, but merely cogs in a machine. But cogs which I felt I must have.
The economic aspect makes sense to me. We gained to many more money sinks, resource sinks, that it is sensible to try to avoid them. And avoid the inconvenience. We once needed very little to get armor up and running, an enchant, maybe an armor patch at most, and it was ready to wear. Now we need gems, enchants, armor patches, glyphs (not part of gear, but part of the general theme of "you must take a dozen extra steps for no actual gain"), and now reforging. Maybe these were meant to spur the player economy. But as anyone can tell you, taxing too heavily only gives benefit until it starts to feed the black market, and alts are the black market. The analogy isn't perfect. How about how pushing someone on a swing makes them go higher, but if you push too hard they just fall off it on the ground and get mad?
In closing, I offer these insightful words:
What's so great about alts? It's nice to have something to tinker with and to learn a bit about how other classes see the game, but when and why did we get the idea that we must have max-level, max-profession, max-gear alts? That's not an alt, that's a second main! Is one main not good enough? Maybe we need more fun and more to do on our mains, rather than spamming alts and then getting sick of repeating quests.-Me