I'm not sure why I bother with posts like these, since they can pretty much all be boiled down to "Gevlon has absolutely no clue how humans think, including himself", but what would blogging be if we never pointed out the obvious and said it fifty different ways?
This
recent post is about how people don't need alts to experience content, based on the claim that the only difference between alt and main is the time it takes to complete the quests and therefore any sense of difference between alt and main is irrational.
Let's assume this isn't a ridiculous approach to experiences and assume that indeed, speed is all that matters. In that case, I would say that in fact an alt is the worst possible character to use. In fact, so is a main. Yes, one time you should ride around on your main to see everything. After that, go to wowhead and read the quest text and if you're too dumb to visualize things, look at the screenshots. This will yield the fastest possible experience and exploration. Anything other than this is clearly irrational. I'm trying to say that Gevlon is stupid, just in case you didn't pick up the theme of "I say obvious things in this post."
Which brings me to my title: subjective and irrational are not the same. As one commenter pointed out, an alt will gain from the questing through XP, reputation, and running near resource nodes. Of course this progression will never reach that of the main, but for a person who enjoys the sense of progression, there it is. Subjective, yes, but not irrational. In fact it would be irrational to block said sense of progression and therefore lose out on the enjoyment from it.
Experience itself is subjective and different people will notice and care about different aspects. This means that even for the same circumstances, experience will be different. For one person the experience may be the quest reward plus some wasted time, for another it is the quest text plus some vendor silver, for another it is a XP boost.
For many it is not merely the quest taken and turned in, but the process as well. Levels and gear will change that process. Something as simple as an aggro range can change how a player perceives an experience, and therefore change the experience. Along these lines, it is worth remembering that the quests are designed for players in a certain level range, possibly losing out on aspects of the experience otherwise.
Again with the aggro, since it is simplest to use, but imagine an ambush: at level 15 the enemies will be on you in a second while at 80 they may fail to aggro at all. While fighting the enemies an 80 may kill them in a single AoE while the level 15 will go target by target, not necessarily in grave danger, but still with the sense that it is something more than trivial, which will change the experience. On the subject of intended level range, the tiny aggro range of a level 80 in a level 20 zone, to many players, is a constant reminder: "you are not supposed to be here". That again, changes the experience.
He ends with this:
So the difference between doing the content as lvl 80 vs a new alt is simply less time spent having the same experience. You absolutely don't need an alt for exploration purposes. The only exceptions are starter quests (they are race-specific), the DK questline, and having one alt in the other faction to access faction specific quests and visit faction cities/towns. If people would really want to explore content, they would do it on their main. They prefer alts for irrational reasons.
Now you may decide to nitpick and say that I keep talking about experience while he talks about exploration. You'd be wrong to try that. First off, much of the content of the post is about the process, the experience, and claiming how alts are merely slower rather than any different (which I have proven to be false, at least based on the assumption that the player in question is human). Second, exploration is itself based on experiencing content, not merely seeing. You could see everything on wowhead and youtube, yet you instead ride around, why? Because the riding, the searching, are both part of the exploration as a process of experience. We don't merely see content, we experience it.
Now that I've attacked nitpicking, I will go sentence by sentence pointing out all the stupidity.
So the difference between doing the content as lvl 80 vs a new alt is simply less time spent having the same experience.
- As proven in the rest of the post: false, assuming a human mind.
You absolutely don't need an alt for exploration purposes.
- True, if we are counting exploration as merely looking at places rather than doing anything. In other words: false.
The only exceptions are starter quests (they are race-specific), the DK questline, and having one alt in the other faction to access faction specific quests and visit faction cities/towns.
- Ignoring the "only exceptions" part, refer to my section on just reading the quests and watching videos online if the only goal is speed. In addition, a patient player could merely wait until 85 to run around enemy cities.
If people would really want to explore content, they would do it on their main.
- Repetition is the key to indoctrination.
They prefer alts for irrational reasons.
- As the title says: Subjective and irrational are not the same thing.
But before you get the idea that I think the entire post was wrong, I agree completely with his "no alts in the guild policy". It really is the ideal that no alts join his guild or play with him. Even better would be to extend that to mains as well. It's not like he'd be lonely.