As we level up, we outgrow zones and instances. This is a pretty good idea. I'm not sure I'd enjoy it if the Barrens had kept leveling along with me, to the point that I was running Wailing Caverns at 60, or 85. We accept that instances and zones are designed for certain levels and leave them where they are.
Battlegrounds are different. Why? It doesn't make all that much sense. Balancing them is made far more difficult when the classes in them will have much different abilities, and potential gear levels, as they go higher. For example, Warsong Gulch used to be a really great place for a shaman in the 20s, back when we had ghost wolf and no one else had mounts or even druids had travel form. Later on in AB, rogues had the handy ability to sap one person at a flag and start the capture, seriously disrupting the enemy. Of course they might have failed by not having two people at the flag...
Level 19 Warsong Gulch, even without twinks, would not be the same as level 80 Warsong Gulch. It might be more or less fun. My own experience was that it was less fun. In contrast, AB seemed like more fun at higher levels.
In the past Blizzard expressed reluctance to add new battlegrounds because they didn't want to spread out players too much. That's a good thing to worry about. But why 'solve' the problem by not adding new BGs? Put level caps on the old ones and then new ones can be added without spreading out the players. AB might end at 69, WSG at 29 (joking, maybe), AV at 79. Then come the new places, with plenty of players available.
We might miss the old BGs. Hey, remember AV? And WSG and AB? Fun stuff, right? Sure sure. But now we have TAK, BD, and RKG! Those places are so much better. Weren't we a little tiny bit bored anyway? I mean, it had been the five millionth WSG game and ever since the last patch warlocks were an auto-win in that place (I am making this up, I have no clue of what warlocks are these days, except that they're not as awesome as they used to be, because nothing is or ever will be).
We might also miss Wailing Caverns (lol). So fine, go back there again and take a look around. There could be an honorless queue, where people could join old BGs and fight, but with no honor gains, just like defense in AB (zing, but I think they fixed that a little bit). Why no honor? Because we're trying to keep you in the new places, and because then it's just like a level 85 going to Wailing Caverns to farm some epic linen. Woo.
Merry Christmas!
21 hours ago
6 comments:
Hm, going by the title I thought this was going to be about separating unexperienced and ungeared PvPers from the experienced and well-geared ones.
I think every dungeon should have a level cap heroic mode. (Oculus shouldn't. Oculus should die in a fire.) Otherwise we have the situation where a level 85 player can choose between a handful of cata heroics instead of the handful of cata heroics and all 16 of TBC heroics and all 12 (?) of WotLK heroics and even more vanilla dungeons.
If all 5 man dungeons would have a level 85 heroic version you could play another dungeon every day and wouldn't have to run the same dungeon two times per month.
Agreed with Kring. There should be more options for max level characters, not less.
However, I would love the options to opt out of a particular dungeon or BG while using he LFD or LFBG system. Never have to see AV again? Yes please!
@Shintar: Well that would be pretty nice too.
@Kring: That sounds like a nightmare to create loot tables for.
@Copernicus: Your hatred of AV invalidates any opinions you have.
I do not agree with your opinion. There currently are enough players to have all the battlegrounds active. It does not seem like a good business decision.
Arathi Basin & WSG are interesting maps. I consider Arathi Basin more interesting than the Battle for Gilneas because of how these maps are designed. While the GY system and the 3 bases are interesting, there is less tactic involved. AB has more complex strategies when it comes to getting bases (questions like 'how many to send' and 'will we slow incoming support'). As healer there is no point in controlling GY spawns in TBOG as a way to distribute your players better. I do agree that they did manage to upgrade WSG.
There was a big chance I would have stopped subscribing if they only had IoC and SotA as battlegrounds in WotLK, because they were that frustrating to play.
I'd hoped that Wordpress would send Blogger a trackback on this one, but looks like that didn't work.
I refer to this post in http://cynwise.wordpress.com/2012/03/02/on-headshots-and-dynamic-content/ - I found the ideas interesting (even if I disagree with them) and found some interesting tangents.
Thought-provoking post! :)
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