We get it, there are bad PUGs. People play badly. They pull slowly. The pull too quickly. They say stupid stuff. There's nothing new to be said. Nothing to contribute.
Alright so I'm on my hunter in Ahn'Kahet...
The warrior tank is pulling slowly. He's grabbed one spider at the start and we've killed it. Actually... the healer pulled a spider and I misdirected it to the tank. Then the tank stared at the other spiders for a while. Maybe he was trying to figure out how to pull or waiting for the other to patrol across. The healer told him to go, so he went, and we had too many spiders.
Tank died. We all died.
The healer started attacking the tank. Claimed he had SP gear. Clearly that would be bad, so once we got back I inspected to find this offensive SP gear on a tank. I found: one pair of boots, which were likely chosen for the high amount of stamina on them. He was in mostly greens, a blue or two, and no defense. Seemed normal for a tank new to Northrend. He'd pulled badly. That had nothing to do with one pair of SP boots or defense rating.
We carried on. People didn't attack the spell flingers first. The tank didn't seem to be having health spikes. I suspect it helps when the healer heals him, rather than telling him to hurry.
We go to the left path. This is the area with a group near the ledge which can be skipped, a group to the right, and a patrol of the same going back and forth. It's best to wait for the pat to come closer, then pull it back.
Instead the tank charged the left group. Eventually the pat came across and we had that too. My trap caught one, but this was a bad situation. Somehow the other group came too. We all died.
I assume the tank left out of frustration. It's not fun to wipe twice and get flamed. I brought up that this might be why there are so few tanks: douchebags in randoms who flame them for learning. That led to more arguing and the claim the warriors are faceroll and only scrubs wear SP. I'm not sure how either of those were relevant to rushing into bad pulls.
A new warrior joined, which much better gear. He promptly pulled the remainder of the hallway. So much for the "gear implies skill" hypothesis. First boss went well, except for the healer standing away from the boss, meaning that thunderclap wasn't removing the adds. On the first pull past the ghoul stampede the warrior somehow got the giant patrol, then got feared into adds, and then more adds. So much for gearscore pressing the berserker rage button for him. He screwed up one more pull before skipping the third boss and going straight to the end.
On the last boss the rogue freaked out and started yelling at us to stop attacking him. He was last on the damage. Turns out he'd never done the place before. I imagine suddenly being attacked by your own party could be a problem if its totally unexpected. Thankfully my hunter was highest, so I was immune to flaming, not that I would have taken any shit anyway.
I apologized for the bickering I'd done, explained that I hated seeing new tanks get flamed, wished the rogue and warlock a nice day, and left. The healer had already left after saying he hated us and didn't res the warlock. I don't remember if he ever dropped any totems.
I'm glad I didn't level my paladin or warrior from 1-80. The pause at 70 to get overgeared was a lot of help when leveling in instances. I never had to deal with gear flaming. Mistakes were mistakes, rather than absolute proof that I was irredeemably terrible.
Itemization Changes in 6.2
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