Short version: This is not directly related to the recent mount/pet store chatter.
This post wasn't written recently. It is at least a month old. I was having a lot of trouble writing it, for no clear reason. What finally fixed that was copy-pasting what I had in an email to Gordon at We Fly Spitfires and asking if he wanted to do a quest post on the subject. I never actually sent it, trying to explain what I wanted to say resulted in me saying it, more or less. This was even scheduled several days ago, so it coming out at this time is just remarkable coincidence.
"Why is that people who do not work or choose not to work can have all the best stuff and those of us who actually pay taxes and have lives can not?" - Copied from the forums; I didn't bother to remember the poster or thread. As an individual the poster is irrelevant to the discussion.
What is this shit? When did "having a live" become the catch-all excuse for wanting to skip parts of the game or being bad? I won't say lazy, since that sounds weird since it's a game.
If this life is so great, why do they care so much about the game? When I play WoW I don't then get mad that I am bad at basketball. I wish I was better, but clearly I have decided that I care more about WoW than basketball, so my skills at basketball will suffer as a result. That doesn't mean there's something wrong with basketball. If anything, it means there's something right with it, that people who dedicate time to it are better.
Besides, the topic at hand, which was gold-selling, isn't a "people who have lives use this to compensate for their reduced time" deal. It's more likely to be used by extremely hardcore players who care perhaps too much; the exact opposite group!
The great irony seems to be that the "I have a life/job" people so often seem to treat WoW as a job. They cannot simply enjoy playing it. Instead they must meet their deadlines and quotas and all sorts of nonsense like that. A person who took it as a game might wish to play more and kill more, but they'd recognize that it is a game, not their place to derive life satisfaction and self-worth.
I like playing Civilization, and working takes time away from that; should I blame Firaxis and insist that games take less time? No. That would be stupid.
It all comes down to a disconnect between how much people care about their status in the game and how much they can actually play it. When someone wants more status than they can play for, there is a problem. Perhaps they would be happier in another game, but the root problem is probably with them, and so they need to evaluate where their priorities lies and not complain when they put higher priorities before lower.
Adding a Time Component to Ranking Systems
1 hour ago