Every now and then I reminisce about Scholomance. I remember how it was a tricky place with some pulls that you could not afford to screw up. I remember the first pull down the stairs to the left and how that could wipe groups. We had to sheep this and sap that and seduce that and WATCH THE PAT! Wipe. Scholo was hard!
Then I run into someone who says it wasn't. They say it was easy. I get confused. Do I have reverse rose colored glasses, somehow remembering fondly how things were harder than they were? Is this just my latest and strangest strain of nostalgia?
Sometimes I run into contradictions in my memory. For example: hunters. Idiots, right? HUNTARDS! Let's look at Upper Blackrock Spire. The second boss (or third if you do the optional event) requires you to drop down a ledge. Pets follow, around a ramp that aggros a lot of mobs. An absent-minded warlock or hunter can easily wipe a group by leaving their pet out when they jump. They'd be told to dismiss their pet and often fail. The smart ones would use eyes of the beast and the stay command to move the pet off the jump and leave it there.
Somehow I don't remember too many problems with the last boss. The standard strat was to drag the boss away, a hunter kiting it all the way to the beast's room and keep it there as long as possible. Hunters seemed to have never done it before (they'd say they hadn't), but after only one or two attempts we'd have the boss down. I don't think it was an especially hard task and buying only a minute was about what we needed. But I can't imagine a boss now that we rely so heavily on a DPS class to survive. Am I just not remembering tons and tons of wipes? I'd expect I would, but I don't.
Is this all just another "back in my day" rant about how the community was so much better and we were awesome and you're all noobs these days?
P.S. Why do I not yet have a tag established for nostalgia? I'd expect that to be on half my posts!
A turn-based tactical revival
5 hours ago