Earlier I'd predicted some loss of community from the cross-realm LFG. We'd see more ninjas and rudeness and people dropping after the first wipe.
I seem to have been wrong. I have run into very few problems. There was a mage who went afk for a long time without saying anything who we couldn't kick because we'd not gotten saved yet. And in the same group a rather impatient shaman.
But ninjas? Not that I've noticed. I am of course assuming that the people rolling need on orbs just come from different server norms. This doesn't seem like a flawed assumption given that they weren't rolling needs on the drops. Maybe that means they preferred a 20% change at shards vs. a 100% chance on a few gold vendor; but let's not start assuming ninjas are rational!
Early leavers? Only on the first night when the servers were horribly buggy anyway.
But people have been polite, even friendly. Joining and saying hello and asking how people are doing and seeming happy to meet totally new people. They say thanks for the group and nice to meet you and good run.
How surprised the pessimist can be when assuming the worst in others!
Part Two: Loot
I've been running random heroics all day. Well not quite all day since I hate to eat and take a final and have nerdy conversations with friends; but enough that I've done 11 heroics; three of them the new ones. But that's 8 totally random. Why? I don't need any of the loot.
I've not been counting badges to save up for something. I'm not farming shards or rep or gold of any sort. I'm just... running instances. They're fun to do!
Maybe we actually weren't all completely sick of heroics. Maybe we can have fun running the same instances over again. Not as much fun as the first time. Nowhere close. But if we cut out the travel time and make it quick and easy to find groups, we're still in positive territory for fun.
The loot has become a nice bonus. And I've gotten a few nice bonuses already. :)
Retro Gaming: Master of Magic part 9
11 hours ago