Despite the pleasant words of the Blues, based on actions, it seems that Blizzard does not trust players to be anything less than rotten deceitful scum.
Auto-DE. Why? Arguably this is to help generate shards and spread them around to nerf enchanting profits. I don't mind nerfing enchanting. Okay I mind, but I don't think it's terrible awful game-killing stuff. But I don't think this will affect enchanting profits much. A few more shards will slip away, but in general enchanters are DEing and handing out shards at the end. This won't affect supply all that much, so prices won't change. In other words, this won't actually nerf enchanting.
What it does do is say "We don't trust enchanters with the choice of whether or not to use their profession. People get unhappy when enchanters don't work for them for free, so we're going to take away that choice." It's also saying that Blizzard doesn't trust players to figure out how to gather and DE shards.
I don't buy the "can't trade cross-server" argument either. That's a technical limitation that they could fix. Since they've not announced any plans to allow it at some point, it appears that they have chosen not to pursue this fix.
We also cannot roll on loot below our armor class. Why not? Sometimes it's an upgrade. But Blizzard doesn't trust players to not ninja. This restricts the potential loot that can be ninjaed. Again, Blizzard doesn't trust us to be anything less than scum.
Are these just ways to prevent mistakes? Perhaps. But haven't we taken care of that? BoPs can be traded for two hours after looting. That takes care of the "sorry, meant to hit greed" or "I forgot I already had a better [item]." Mistakes are covered, and I'm glad for that. But now Blizzard is moving into control over choices. That worries me for two reasons. First, it's a bit insulting to effectively paint the entire playerbase as incapable of being decent human beings. Second, where's the line? Will Blizzard move into the AH and other parts of the economy to control undercutting, flipping, and other events in free markets?
Maybe mages will automatically make tables, warlocks will make healthstones. When new loot drops the nearest JC's window will open, listing out the best gems to make and if the winner has the the right gem, it is automatically cut. Does this sound weird? Yes, it does. So do some of the current changes.
This isn't new either. Summoning portals were changed to no longer hang off cliffs. Why? Maybe people were griefing by making portals over cliffs and summoning people. Or they were summoning doomguards in the middle of cities and killing a group member in the process. Was that so terrible?
I'm not endorsing being a terrible person. I've made my position on this clear. But I believe in choices. These can be greedy or selfish. Or selfless. If we cannot make the wrong choice, we cannot make the right one either; there is no choice.
I don't deny that cross-realm LFG increases the chances of ninjaing and other antisocial behaviors. This tends to happen as communities expand. The solution isn't imposing more and more rules. It is to let the community adapt and create its own rules as needed.
Maybe I'm just crazy. Maybe I've been watching too much Glen Beck. And by too much I mean any, because there is no safe level of exposure to him. But isn't this trend a bit worrisome?
Maybe it's not entirely Blizzard. Maybe it's us. Are we incapable of self-regulation? Are so many of us such horrible assholes when we become anonymous that we cannot be trusted to show even the most basic level of selflessness required to not ninja? But some of our action is due to environment and Blizzard is the single biggest influence on it. They create the incentive structures, the expected rewards, and can influence the sense of or lack of community.
RIFT: Minion mastery
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