By 'we' I am not at all referring to myself and probably not you either. In fact 'we' was probably a terrible choice. 'They' might have worked better. Helpful refers to giving useful information: DPS rotations, boss kill strats, gear suggestions. Obviously this doesn't refer to anything I do since I am absolutely useless and the blogs I link tend to be useless as well, especially those times I linked Gevlon (though it should be noted that he is useless in a much different way than Larisa or her bartender, they are a delightful sort of useless). Now that I have this useless explanation of my title, which if it needs this much explaining must be useless, let's get on to the useless part of the post: the rest of it.
Tankspot makes some nice videos. They've been a lot of help for me the few times I watch them, showing what a fight looks like before actually doing it. Less useful are the written guides which tend to make no sense to me. I recall having some very strange visions of fights which I'd heard about but not actually seen; it was quite a shock to actually see them (usually an underwhelming sort of shock, if that is possible).
Maybe they should stop. How much fun is lost when you walk into a fight generally knowing what to do? When that happens you're not learning, you're just reducing failure rates. That strikes me as incredibly discouraging, to know from the start that anything that goes wrong is due to your failure rather than your opportunity to learn or develop a strategy. I can't remember the last time I thought out a strategy or even better, walked into a fight totally ignorant to learn as we went along.
Perhaps this is some of what appeals to me in the old world content, or at least used to. There are known strats for it, but they're made for 40 people and certain class mixes. There were no strats for Razonrgore with 10 people; it would be impossible to kite and can you imagine a tank trying to get aggro on that many mobs? At 70 they still could hurt enough that we couldn't just let them run freely. I figured out that the way to convince a mob 60 yards away to run to me is to stand next to a healer who was spamming Razorgore or the DPS fighting casters. That would send them running in our direction and then consecrate would pick them up. Tanking 40 or so mobs was fun. Fear not, this is not useful information as it is for 70; at 80 the fight is entirely trivial.
Would anyone want this though? Would you want to walk into a fight with no clue what to do and with no one else knowing any more? Sadly, I don't think most guilds would want to spend the time it takes to figure out some of the complex fights. They'd find the strats somehow. Or fights would have to be greatly simplified, but that carries the risk of there being nothing to learn or discover.
Maybe I should blame my mom. I was trying to explain in BoomBlox on the Wii how there are sometimes extra objects with no relevance to completing the puzzle, mostly for appearances, partly to trick you. Her response "well I don't like that." I guess it's a deep split with approaches to gaming: Is figuring out the game part of a fun challenge or just an obstacle to your fun? Obviously there are extremes; but in general I think I'm middle slightly towards the figuring out side while my mother, and I suspect many of the raid-strat-looker-uppers are on the obstacle side.
My theory on jumping puzzles in MMOs
3 hours ago