Apparently Blizzard realized that Divine Shield wasn't long enough for the cooldown, so to correct it they created a new Argent Defender. It effectively fixes a bug that causes paladins to sometimes die.
"There is an unrelated bug with Ardent Defender that makes Prot paladins more and more survivable as their health approaches zero such that it is literally impossible to kill them... though Chaos Bolt might work."
http://forums.worldofwarcraft.com/thread.html?topicId=18031100345&sid=1
That's right: We are currently invincible, unless you can bypass absorbs.
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2 comments:
Still not as amusing as the time they forgot about the old tier 3 set bonus and added one too many ways of reducing the cooldown on LOH. Infinite instant cast healing (and healing aggro) ftw.
Aye, I suppose nothing much can compare to that.
I never got to experience infinite reckoning. :(
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