Realism, Simulation, Immersion, Choice, and Accuracy

| Tuesday, November 8, 2011
Nouns!

Realism! Check out the details on this gun. This game doesn't have to be 20 Gb, but if you want guns that look this good, then it does. You'll want a new video card too. Newer than that one. What do you mean I don't even know what card you have? This is a new, realistic game, of course you can't handle it!

It seems to me that when developers talk about realism they aim for visual realism. They make it look like what it is supposed to be. Presumably looking like it is good enough. But if visuals and sound (I forgot sound) are all it takes, then we'd all have PTSD from all those war movies. And from the similarly visually stunning FPS that they keep churning out.

Visuals do not guarantee immersion.

The problem is simulation. What is being simulated? I'm reminded of the 'simulator' we had for driver's ed back in high school. We'd all sit in our little driver's seats with a decent recreation of a steering wheel, gear shift, turn signal, pedals, and other stuff which I'm sure is important (aren't you glad I don't drive much?). It was realistic. The visuals weren't so great, being projected a bit far away on the big screen at the front of the room.

It was a great simulation in all aspects, except two: immersion and choice. Notice how I said the visuals are projected on the screen? Yea, one screen for all of us. We watched a film from a driver's seat and were meant to react to it, but there was almost no feedback. The car went forward whether I braked or floored it. The car turned left regardless of where the wheel was. It didn't even matter if the car was 'on'.

Sound familiar? How about your average FPS? As much as WoW is 'on rails', it is a gloriously free and open-ended sandbox compared to your average FPS. Assault this objective! Do not try to climb over the fence. Except that one fence that is scripted to be climbable. You must climb that one. Is this like war? Well sure, there are times when taking any other path will get you filled with bullets, shrapnel, poison, or dirt which is moving at a high speed relative to your body despite being, from most perspectives, stationary. But can you imagine a soldier that he cannot flank the enemy by hopping a fence or crawling around the back way, that he will instead attack a dozen enemies head-on? And of course he never, ever has backup or the option to retreat. That last one is realistic if we're talking about Soviet soldiers in WWII, but outside of that one specific example, which admittedly covers a lot of territory and numbers, there are some options.

The problem is that immersion requires not just appearance, but also choice.

This may mean a loss of historical accuracy while also being more historically realistic. Washington could have done things differently. He had the choice. He happened to take the choices that led to me being here in the best greatest country ever put here by God, in contrast with other countries which were obviously put here by Satan. But he could have ended up as a Loyalist. He had the choice and if we were to play the American Revolution FPS, we'd better get the chance to betray all we stand for in return for evil British gold.

On a side note, FPS aren't quite as much fun before semi-automatic weapons. I played one based on the Civil War once. It was a bit annoying. You'd shoot and then take approximately ten minutes to reload and shoot again, making it slightly more interactive than a vanilla paladin, but that's another story.

There are narrative limits. I cannot imagine the size of the budget required to write, script, and test the endless possibilities for Mr. Pre-President. We'd need sci-fi-style cloning just to get enough writers. So fine, let's force him to be a traitor. But does he have to freeze his ass off in Valley Forge? Can he pay Benedict Arnold so he doesn't pull a Benedict Arnold?

This may be why I enjoy Civilization so much. It isn't historically accurate, and come to think of it, it isn't historically realistic either, but it's something historical. It captures the possibilities. It shows how decisions matter. The butterfly effects of choices are often amazing to see. The potential for greatness, and evil, is nearly limitless. Because of this, despite what the mechanics or graphics might lack, it achieves a level of realistic immersion.

This semi-sandbox sort of play is a source of replay value. The 'story' is different each time. Maybe one game I find myself in a peaceful world where science and cultures are the 'wars'. At another time, I may see perpetual war, shifting alliances, and half a continent burned down (I still maintain that I had no territorial ambitions, which is why I destroyed it all).

Even when there is an overall developer-created narrative path, sandbox elements can help. Take Stalker for example. Ultimately you will do the final thing, whether it is killing the C-Consciousness or dying horribly in Shadow of Chernobyl or leaving the Zone in Call of Pripyat. Yea, a bit of a strange ending: you leave. No great discoveries or victories, merely escape. But along the way there are choices. You can side with various factions. Traveling you can try to protect fellow Stalkers or leave them to their deaths. Or assist them in dying. Maybe you skip half the missions and beeline for the ending cutscene, a choice which sounds remarkably stupid to me, but which sounds quite a bit like the leveling-skippers of WoW. I actually played through CoP a few times, finding more that I had missed and seeing what choices I could make differently.

Admittedly these are essentially cosmetic choices. The economy in the game is easy enough that a vendor benefit isn't needed. A few weapons are different, but nothing is unavailable, just a little harder to get. But it is enough. I can play as I would if I were actually there. Or, as I would if I were actually there but not hiding in a corner weeping, because let's face it, there is no way I'd be going into a dark cave, alone except for the scary mutants lurking all around.

And yet, as much as I might praise choice and various approaches to realism, sometimes it's nice to take the straightforward route and shoot Nazis in the face.

WoWing around again: Hillsbrad (Horde-side, just in case Alliance has quests here too)

| Monday, November 7, 2011
"Yes, this horse IS made of STARS."

"Bears are soulless beasts put upon this earth to torment us."

"The mine spiders refuse command and are running rampant."

Yea, we're off to a good start.

Rogues, take note when shackling webbed prisoners: they do not die, they despawn. That means your combo points cannot be used for recuperate. It's a small problem given the general harmlessness of enemies, particularly when overleveled.

Moving on to other entirely unacceptable failures of game development: the murlocs do not flee.

On the plus side, Dumass is the best-designed escort NPC ever. Mostly because he acts like a normal escort NPC but has the dialogue to back it up.

Sludge Fields: Who keeps screaming? And then, like any good quest will do, the question is answered. But while we're talking about good quests, is it really necessary to retcon all the player actions from vanilla? I realize that respawns and that sort of thing were all necessary mechanics in lieu of a dynamic world, but did they have to rewrite the stories as well? It doesn't seem like a good way to bring back old players if every other quest says "you did nothing." The quest in question and the associated book were good reads, but would anything have been lost by renaming the NPCs?

I feel bad for Jenny Awesome. All the quests seem to have been miswritten and used "he", but the Forsaken know she's a she. For some strange reason, the quest to save the humans is not repeatable. Lost opportunity there, Blizzard!

Apparently the Forsaken have begun recycling. Oh look, Helcular is here, brought back by "a group of heroes" WAS THAT SO HARD!? Now if he'd quit whipping out his rod at every opportunity...

Quest objective: "Explain to Orkus that he is standing in shallow water." This all ended in sadness, and not just because of how the quest turned out.

Tarren Mill requires level 21. My time was done. But at least I got to fight angry slimes.

Sometimes it is safer to fight to the death

| Saturday, November 5, 2011
I love how Civilization gives us the tools to create our own history, and just like historical world leaders, commit atrocities on a scale that the human mind cannot comprehend.

I noticed that the Iroquois were a bit big and powerful. This was not a good thing and it could not end well. The last time someone got big and powerful they attacked me and I had to burn down a couple of their cities and capture an allied city state. Serves you right, Ramesses II. All I wanted was to be left alone and by burning down your cities I proved that I was only neutralizing a threat and had no territorial ambitions. Beside Japan.

Anyway, the point I was trying to get at was that I attacked the Iroquois. My plan was to burn down about half their empire and then take a generous peace offer. Then I'd burn down half of Germany, because they were making me nervous too. I went about it in a systematic fashion, capturing a city, burning it, capturing the next, burning it. Just being a reasonable world leader looking out for the interests of his people.

Somehow, he successfully recognized that my army was larger and more advanced (don't mess with the Cho-Ko-Nu). And then he offered a treaty. A very generous treaty. He gave me some gold. And every single city beside his capitol.

I just want to reiterate, this was a defensive war and I have no territorial ambitions.

So I burned down the entire empire that he'd handed over to me.

The populations of the cities you see add up to about 68. I'd already burned down two cities of around 5 each by this point. The demographics screen wasn't of any help. Maybe the census doesn't bother with people who are going to be immolated soon. Or it excludes foreigners. But I'd put the deaths in the millions.




For some context, I have conveniently played on an "earth" map. That put the burned-down area as approximately the entire European portion of the former USSR.

In related news, Australia seems to be completely overrun with barbarians.

Spake English!

| Friday, November 4, 2011
Sometimes I hear people speaking something other than English, such as Mandarin or English English. I do the logical thing and yell at them. Then we argue, usually about the geopolitics of the day. I'm a bit of an ideologue and refuse to budge from my principles, such as denying the existence of the Welsh. It all gets a bit confusing because they keep on speaking their non-English language, so we do a bit of arguing past each other, but I assure you, I argue past them a lot better.

But these arguments are a lot more productive than the average one regarding casuals. At least when I start random arguments with foreigners (I assume they are foreign, since Americans speak English) they recognize that we might see eye to eye (metaphorically, some of the old English English men I yell at are a bit hunched) but are not speaking the same language, so some meaning gets lost in the lack of translation.

The casual-harcore arguments never have this benefit. I say casual and you say casual and the word sounds the same, with maybe one person saying it more like "cash-ual" and another more like "ca-zhual", and maybe a "cassual" to complete the mix. But the minor variation in sound fails to alert us to the not-so-minor variation in meaning.

Is casual a time thing? How much time?

Or maybe it is an interest thing. This one seems strange, since someone playing a game they aren't interested in sounds more like "stupid" than "casual".

Is it the fullness of the care cup? Competitiveness? Research? Social ties?

We could look up the dictionary definition, but that wouldn't be of much use, since we're not going to all suddenly switch to the meaning used by Oxford. Beside, they're sorta elitist about their words.

I wonder if we should even bother to use the word. In *ahem* casual conversation it could still be of some use as a generic pointer toward a direction on a spectrum, but if we want to say something more than that? Useless! Worse than useless, counter-productive!

Imagine if one day WoW removed targeting in favor of aiming, so that spells and attacks had to be manually pointed at targets. An FPS player might like this. An RPG player who is more used to the 'sticky' system might not. Certainly the targeting makes it a bit harder, but is it hardcore? The FPS player might say yes. The RPG player might say no, that it is dumbing down and ruining the genre to suit the stupid FPS players.

It is almost as useless as the terms conservative and liberal. Less so only because at least casual doesn't suddenly flip in meaning when going from America to Europe the way liberal does. Apparently over there "liberal" means "libertarianish" (this is Europe we're talking about) whereas here it means "nannystater who takes your money to force black people to get abortions", in contrast with "progressive" which means either "person who wants to improve things" or "cancer".

We need a new word. Or no, no mere word, but a format. A code. I suggest these parameters for measurement, on scales of 1-9 with 1 being lowest and 10 highest. Roughly-speaking, higher scores are more 'hardcore', but I want to emphasize the "roughly-speaking" part.

Time investment: Ranges from "now and then" to "second job"
Emotional investment: Ranges from "meh" to "It's not stalking if I plan to murder the loot ninja at the end."
Knowledge: Ranges from "Press buttons and pretty!" to "I've found a bug in the boss code showing that he is using 'Hyperspace Doom' a tenth of a second sooner than intended"
Customization: "I changed a couple keys so I stopped pressing quickload instead of quicksave" to "my keyboard cost more than your computer and I have a contract with Apple to redesign my UI"

This would give scores ranging from 4 to 36. It would start at zero, but I'm pretty sure that if someone has a time, knowledge, or emotional investment of zero, they are not playing the game. Even a customization of zero suggests that they may or may not have a keyboard. The reason it goes 1-9 rather than the more common 1-10 is that this way it all fits into a 4-digit code, a convenience which I'm sure will be appreciated when everyone in the world adopts my new standard for game communication.

It still needs some work. For example, emotional investment is going to be linked to all of the rest, with emotion and time forming a feedback loop. Knowledge can be expected to generally increase with time and emotion, and may increase customization. These are not perfectly independent factors. It may not be appropriate to have them all on the same scales. Customization may call for a wider range, in fact, since buying special hardware just to play a specific game strikes me as pretty hardcore. Or it may merely follow from a high emotional investment.

For myself during the height of my WoW days, I'm estimating scores something like this:
Time: 7
Emotion: 6
Knowledge: 8
Customization: 5
I spent a lot of time, cared quite a bit, knew a lot about the game, mostly within lore but a great deal about classes and raids, but my UI was a sort of on and off thing. The off coming with a new patch where I'd have to check the "load out of date addons" box and put up with constant UI errors until one day I got around to downloading an updated version. That might sound like less than 5, but considering I had a bar, gear, UI, and multiple AH and mail addons, I think that makes 5 a minimum. If it wasn't all so haphazard I'd probably put it higher.

That would make me a 7685 or 26 combined, or 72% harcore. That sounds about right to me.

What's your score?

He's So Tough

| Thursday, November 3, 2011
The captain was a tough guy; there was no denying that. At night after we had too much to drink we'd all sit around and play a game where we'd make up ever more outrageous stories of how tough he was. We were supposed to go until someone was obviously lying, but somehow it never happened. He was just that tough.

"The captain is so tough, I heard he plays Russian Roulette every night."

"That's him!"

"I heard he plays with only one empty."

"Tough!"

"I saw him. He uses a pistol."

"Woah..."

It was my turn.

"I heard he doesn't bow to social pressure and risk his life over a pointless game with no payoff."

"You're lying."

"No really, I can't believe he'd be so dumb as to..."

*bang*

"To the captain!"

F$#%ing gaffes

| Wednesday, November 2, 2011
I find gaffes funny. And that's about it. At the moment someone said something silly; so what?

It annoys me when I see people try to attach more meaning to it. For example: recent thing with Rick Perry and the American Revolution.

The Texas governor answered a female student’s question on the topic by saying that one of the reasons our founding fathers "fought the revolution in the 16th century was to get away from that type of onerous crown."
Is he saying that the Revolution was in the 1500s (which would be pretty bad)? Actually, no! Here's what I think happened:

What do we call the 1900s? The 20th century. Notice how the year and the century are off by one? I get this wrong a lot. I'll say 19th century to refer to 1900s. It's a conversion that we have to make all the time. Year + 1 = Century From this we can see that Perry's mind just had a little reversal: Century + 1 = Year, so if the year was 1700s then century is 16th.

It's a minor, extremely minor, mental mixup.

Minecraft and why everything is over budget

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I thought I'd done a decent survey of the caves near my desert town. They seemed wide, but shallow. I could easily enough dig them out. Layer some dirt, pour in some water, and I could have a neat green valley next to my desert town. It wasn't a two-hour project, but it was something I could get down in a reasonable bit of time.

Then I did some more exploring.

It turns out it is a lot wider than I thought. Which is fine. But it is also deeper. A lot deeper. "I can find lava" deep. I haven't even explored all of it yet, because I keep finding scary things and getting scared by them. Apparently randomly-generated geography doesn't care about planning.

The project is getting to be intimidating. I'm not sure how to take on something of this scale. I really could use a few million unemployed people in Minecraft. That's how we built stuff back in the Depression and it was good. If I'm remembering my history properly, the Hoover Dam, built entirely by hand, was so amazing that the mere existence of it kept Mexico out of World War I, Zimmerman telegram or not. My point is that digging one shovel of sand at a time is very slow and a horde of serfs would be useful. Alas, I have no serfs.

So I did what anyone does when the hoped for goal becomes impractical: I made a slightly helpful but ultimately symbolic anything. In this case it was a bridge that made it slightly easier for me to walk from the desert to the forest. Rather than using the readily available sandstone, I used to more rare cobblestone and gravel (I've not been digging in mountains much, so these aren't as common, but I do have sand). These look better. Then I built a structurally-pointless arch, or possibly suspension, it's hard to tell when everything has zero structural significance. I suppose the stone deck supports the gravel, but that's all.

Maybe someday I will be able to screenshot a forest in a desert valley, but not today. Today is neither the day for screenshots, nor for the courage of men failing.

What's so gay about gay marriage?

| Tuesday, November 1, 2011
I'm not sure who this post is aimed at, maybe social conservatives, but I don't think many read my blog. So let's classify this like most posts of this sort: someone shouting into the void and wondering if it hears.

I'm trying to puzzle through opposition to gay marriage. I suppose the root of it is the belief that gay sex is an abomination. Fine, let's run with that and say that we want to stop gay sex. Does blocking gay marriage stop gay sex?

Well let's see, do single people have sex? Yes. Straight and gay, single people have sex. Marriage is an ineffective abstinence-enforcer.

But maybe if we all just firmly believed in the sanctity of marriage and purity and all accepted a moral framework that says no sex until marriage, then it might work. But if we're going to create an imaginary world where everyone believes in the exact same code of behavior, then why not just imagine a world with no gay people, like they do in Iran (true story, there are no gay people in Iran.)

Unfortunately for you, social conservatives, people have sex outside of marriage, so blocking gay marriage does not stop their abominable activity.

Or is the sex a lost cause and the goal is just to not legitimize gay sex? Legitimize it for whom? The gay people don't seem to have much problem with it either way. You won't accept it either way. So who is going to think "oh hey, they're married now, I guess all that gay sex they've been having is okay; maybe I'll have some too"?

Maybe the goal is to stop the spread of gayness? Marriage is a strong argument for adoption, and if gay people start adopting children, they might convert them. I'm not quite sure how that happens. Maybe gay people have gay bedtime stories. It couldn't be some sort of sexual act, since there is no link between homosexuality and pedophilia, unless they're just really good at hiding it, but given that you've already caught one sexual deviation, they probably aren't.

It seems to come down to this: gay marriage must be stopped because gay people might adopt and read theoretical gay stories to their children, thereby causing there to be more gay people, until one day straight people are a minority and are forced to breed just to make more gay babies, all the while being mocked for their sexual deviance. I'd hate to live in a world where straight people are attacked and oppressed for having the wrong kind of sex.

Running with the gay bedtime stories theory of gayness, I must wonder, where did all the gay people come from in the first place? Some studies put the number around 10%. That's a lot of gay bedtime stories. Surely we'd have noticed 10% of children being forced to read gay bedtime stories, especially since those children were all raised by straight parents. Are gay people sneaking into their rooms after the parents leave and reading them two gay stories to cancel out the presumably straight one read by the straight parents? That is a terrifying thought.

Maybe these sneaky gays are responsible for other events as well. Maybe they steal socks out of the dryer and unzip our flies right before we present at meetings. Maybe they are the reason bottles empty so quickly and checks bounce. Clearly gay people are not mere homosexual humans, but are actually poltergeists.

Let me go on the record and say that I am against poltergeist marriage.

My point is that I find opposition to gay marriage to be absurd.
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