I had low hopes for the remade Zuls. I expected watered-down shadows of the awesome they once were. And certainly they are not the same. But they are similar and a good sort of different.
The plethora of mini-bosses was odd. More like glorified trash mobs. But whatever. These days you gotta have the flare.
Venoxis was nothing like what I remember, but was a fun new fight anyway. At least the theme was somewhat consistent with the venom, though it lacked snakes.
Broodlord was a fun fight, which I think stayed somewhat true to the original, though obviously not exactly the same. I hadn't looked it up before, so when I started seeing people getting one-shot, I was worried. I didn't realize that the fight was designed with the expectation that people would be dying a lot. Thankfully, my habit of attacking the raptor was still correct.
The Edge of Madness was... confusing at first. I didn't know how it started, figuring it would just be a random boss. I didn't want it to just be yet another boss, but I figured that these days, that's how things are. Thankfully, I was wrong. Apparently it requires some moderate level of archaeology to activate, and a lot of rummaging around to find the artifacts to activate. I thought that was cool. The boss we got was a crazy troll rogue, who I found silly in a good way.
Zanzil was sorta neat, but I think the cauldrons are a little too far apart.
Panther boss was strange. Ignore her, kill cats, then kill her? She's already tormented and the first thing we do is kill her cats? Killing a crazy cat caricature's cats is cruel.
Jindo was a pretty awesome fight, once we figured out what we were doing. Well, most of us... A warlock in the group was very skilled at never being anywhere near the chains, so we had four or five failed body slams, dragging on the fight, and then the healer died right before we were able to get the last chain.
I got a big mace. I turned it into Might of Menethil. In the end I walked out with a new healing hat, a new DPS hat, a big mace, a treatise on strategy.
I think I might go again.
The gamification of board games
3 hours ago