This post was supposed to come before yesterday's. I apologize for self-contradicting in the wrong order.
My game would not have trivial mode. Or story mode, whatever you want to name it. It would, however, have easy, normal, and hard.
- Low twitch requirements
- No need for outside research on optimized builds, but talents or the equivalent are not random. Sorry, necromancy archer thief.
- Pulling cannot be reckless. If there are a dozen enemies, you still need to wait for some to wander away or use some sort of crowd-control to deal with them.
- This is for people to just jump in and play, without spending time planning out every last step, but while they are playing they will still be thinking.
- You have to be somewhat quick, but not like a Korean Starcraft player.
- Some outside research will be necessary to avoid mistakes* but you won't need to perfectly optimize everything.
- Those dozen enemies will need to be dealt with even more carefully, possibly requiring clever use of the game environment for concealment or as an opening attack, such as making heavy things fall on them.
* By mistakes I mean running into unexpected mechanics, such as the leveling system in Oblivion that had me leveling up from marginally useful skills while enemies got stronger much faster.
- I personally do not expect to beat this. Nor would I want to, because for me personally, this is the point at which a game ceases to be fun.
- You will need to be fast and constantly aware.
- Failure may have significant costs.
- Outside research is absolutely necessary.
- You may need to play through areas at lower difficulty to get a feel for the environment before you play again on hard.
- You don't get any additional shinies or lore. You just get the satisfaction of knowing your capabilities. And getting to brag to others. If they care.
Zeitgeist: Digging for Lies - Session 2
1 day ago