tag:blogger.com,1999:blog-5462978744516866472.post1943799940017374447..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Game difficultyKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5462978744516866472.post-48294996232617478392011-11-18T12:15:46.007-06:002011-11-18T12:15:46.007-06:00I mostly like your proposed difficulty levels, exc...I mostly like your proposed difficulty levels, except for one nitpick. If instead of saying "outside research" and instead said, "additional research", I could completely agree.<br /><br />A game should provide enough feedback within itself (or manual) on how/why talent X is bad, and how/why talent Y is good. If there isn't enough feedback and you have to go to an outside resource, that a -1 for that game in my book.<br /><br />I can't speak for your Oblivion example, as I never played the game and don't know if the leveling system is explained anywhere. Regardless, I think we can agree it's a silly mechanic.Andenthalhttps://www.blogger.com/profile/10655049258083461977noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-24768708930037711802011-11-18T12:02:59.044-06:002011-11-18T12:02:59.044-06:00@Kring: We can see that a little bit in Starcraft ...@Kring: We can see that a little bit in Starcraft where you can pick game speed and handicap levels. It's too bad those settings are set aside for anything beside custom matches with friends. I might like a slightly slower speed of Starcraft.<br /><br />@Ahtchu: I'm thinking of this in the context of a solo game, possibly a LAN or Starcraft-style random group. For a MMO I'd definitely reduce the twitch, for reasons ranging from lag to an older audience.<br /><br />Fast play can mean better play if that is what the devs decide. That's the thing, they are the 'gods' of their game and get to decide what is good or bad. They could decide that twitch is good, or patience, or any sort of arbitrary criteria, such as our ability to quickly estimate the magnitude of numbers raised to a power. If we disagree too much, we find other worlds. I imagine the mathmancy game would not be very popular.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-68558635012970631062011-11-18T11:49:28.167-06:002011-11-18T11:49:28.167-06:00Is this a solo game, LAN, or MMO? If it's the ...Is this a solo game, LAN, or MMO? If it's the final on the list, twitch should never enter the design equation. There are entirely too many variables that cannot be properly weighted when determining the value of the outcome of the play. Is 'fast play' truly synonymous with 'better play' or 'difficulty' for that matter?<br />Cowboys might have been tested on their ability to quick draw in a duel, but were they not tested in myriad of other ways?Ahtchuhttps://www.blogger.com/profile/02137426873819158649noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-50188962058024007842011-11-18T07:11:21.167-06:002011-11-18T07:11:21.167-06:00You should be able to select a different "dif...You should be able to select a different "difficulty" for the various tasks. The following things have nothing to do with each other:<br />1) Do you like twitch or not?<br />2) Do you like out of game research?<br />3) Do you like to optimize?<br />4) Do you like to pull carefully or do you prefer to rush in?<br /><br />1) I'm not going to play a game with much twitch. That's probably the reason why I liked DNF on normal. Things like the 3 princes in ICC on normal is too twitchy for me, I don't have fun there.<br /><br />2) In WoW I love to do out of game research. For a single player "play through" game (a game which you play once for the "story") it would be a game stopper for me.<br /><br />3) I love to optimize as long as it matters. I hate to micromanage. Optimization is fun if you can get done with it (= achieve something). If it's a repeating task like controlling city tiles in Civ it's micro management which I don't enjoy.<br /><br />4) Difficult pulls all the way. That's why, for me, challenging trash (which I haven't seen since TBC heroics without raiding gear) is always much more enjoyable then a dancy-boss.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.com