I've noticed a trend in discussions of crafting in relation to WoW: Any time a new system is suggested that is more interactive than auto-craft, someone argues that it is a terrible idea because we do so much crafting. That's all backward! If we can't have a fun crafting system because there's too much spam crafting, the problem is the spam crafting, not the fun.
Blizzard's F2P Model
33 minutes ago