The trend is obvious. I mean, at least to me, as I watch the posts I've been doing. Maybe retirement is the best option.
Oh no, not my blogging or playing. I meant characters!
Why do we make alts?
I see two most common reasons:
1) To play another class.
2) To have another class at 80.
This are different if you think about them some more. The first reason will not cause a person to enjoy leveling, after all, the first few levels are often not much fun due to extremely limited mechanics. But around 30-40 when a class has filled out a bit, at that point a "to play" alt will start to be fun. The second reason, well for that leveling itself is nothing more than an obstacle, a grind, a mindless act with no clear purpose but very obvious irritation.
Let's not worry about the first reason, at least not today. What's wrong with the second reason? Well objectively speaking I see nothing wrong with it. Let's brea it up and look more carefully. Why do they want another class at 80?
The first reason doesn't have leveling as as big of an obstacle, since maxed professions don't require 80. Also such a reason is independent of class, meaning that a DK alt can be used for a significant head start.
The second may not be adverse to leveling, since the experience itself is much different than level 80, and the class difference gives variety, regardless of power. Still, being level 1 may not be much fun, and therefore leveling is still an obstacle, though the level at which it ceases to be depends on the class. For example, a hunter is pretty much shit until 10 when they get pets, while paladins are amazingly boring until crusader strike which is a level 40 talent.
The third reason is why I wrote this. Yes it did just take that much time to even begin to get to my point.
I play a paladin, but my guild really needs a druid. So what do I do? Slowly level a druid and then slowly gear it up? Even with easy badges, that's still a huge amount of time to invest. Retirement could give a better option than just making a new alt. This idea is more or less taken from Torchlight, which is a great game that you should try.
A retired character would be destroyed, but it could grant an inheritance to a new characters. This would grant a substantial amount of experience, though not quite max level, since I believe there should still be some time spent learning the mechanics. All soulbound token (badges, emblems, stonekeeper's shards, etc) gear or weapons, excluding heirlooms, would be converted to some percentage of the cost, less than 100% but more than 50%, in order to allow for quick, but not instant gearing. Reputations would go to halfway into the current tier, with the tier above exalted rolled into exalted. Gold (minus a flat retirement tax), non-soulbound items, and bags (even if they are soulbound) would carry over 100% since you'd just mail them to an alt anyway. The retirement tax would go to a trust fund to provide healthcare, housing, food, and entertainment (succubi/incubi as desired) for your retired character. You never actually benefit from the retirement tax. Optionally, you can opt for the "death panel" in which there is no tax, but any character above level 65 has a .5% chance per day to be deleted. Being diseased, poisoned, or in any way debuffed, including being sated after bloodlust, at the end of the day increases the chance to 5%.
A multi-layer approach to role-playing
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