Why is death so incredibly boring in WoW? Religious, spiritual, and philosophical concepts for death vary, but most don't seem all that boring. A few say death is nothingness, which isn't so much boring as nothing. A few have various forms of reincarnation, which is the closest to what WoW has, but none that I've found predict a ghost run to the corpse. With all the inspiration that WoW draws from mythologies and faiths, you'd think they'd have managed to find something interesting for death.
But no, death is just a temporary annoyance. Annoyance. Not a challenge, not an adventure, merely an annoyance. Death doesn't even change anything beside your gear durability, which can be repaired and is therefore just a time sink. Annoyance.
Imagine if death was a place in which we did something beside run to a corpse.
Some afterlives are of feasting and glorious battle.
Some are of righteous worship of the Lord. This might also be boring, seems more suited to an end credits than something to do after every wipe.
Some are of resurrection to higher or lower forms, or transcendence out of the cycle altogether.
Maybe that's all too repetitive, too simple.
I want to fight someone when I die.
If I die near Scourge, I want to have to fight off valkyr. If I fail, then fine, I'll do my pitiful corpse run as my spirit runs fleeing in terror. But if I succeed (keep in mind my spirit isn't wearing any gear), I come back more powerful, at least temporarily. Maybe I do a bit more damage to undead or take a bit less damage from them, 1% or so, for a few minutes. Doesn't stack, so no wiping as fast as possible to trivialize a fight. Trolls will try to capture my spirit, while demons and servants of the Burning Legion attempt to steal my soul for use in their rituals. All will fight in different ways and all will give a thematic and useful, though tiny, buff.
I should care what happens to my soul after death. Even if the naked angel claims it's not my time yet, surely it's not so simple as just running from a graveyard. How did I even get to the graveyard? Why are those never under attack? They are clearly of great importance to us heroes and there are attempts to deal with us, why has no one ever gone for the true source of our power: our apparent invincibility?
I want to enjoy death.
P.S. I am aware of a few quests which take place while dead, but they are an extremely rare exception, often being obscure chains that few people will ever find, if they bother to do many quests even.
P.P.S. Timing is a strange thing. Who trusts coincidence?
No Flying in Warlords Entire
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