Could this explain why so many people dislike arenas?
I'll start off with some facts.
1) People tend to dislike those activities at which they are terrible.
2) I am terrible at arenas. Like, really really bad. If I still did them, I'd be the reason you'd be sitting there wondering how such terrible people got into your bracket. They would be lower, but they're standing on my hunched-over shoulders as I shake in fear/am chain-feared.
3) I don't like arenas much.
4) The champions fight in the ToC raid has been described as a "PvP fight."
What can we get from this?
First off, people apparently think that PvP means a massive zerg rush against an enemy with no clear target. This means that they might potentially attack healers rather than the guy with plate and more health than you can count on thirty thousand fingers. With this in mind, I better understand some of the teams I ran into in arenas or BGs which would go after the absolute wrong person: they learned PvP from NPCs.
Taking this all together we can see a clear conclusion: Many people hate arenas because they are terrible at them.
Part two: The one where I don't launch half-joking attacks on PvErs.
I deceived you. I'm still going to attack PvErs, but I'm very serious this time. Read through some of the comments at Larisa's post.
"In TotGC, I honestly hate limited attempts. Why? I don't like PvP. Nearly no one in my guild is heavily interested in PvP or Arena. In short: We absolutely suck at Faction Champions Heroic. It's a drag every week and I just don't like being punished for not caring about PvP."
"Of course we know how the threat works and we all drag our PvP abilities in our action bar. We send people to get new specs just for this encounter.
BUT, on 25 heroic you will get destroyed if your fellow raiders aren't great at controlling their assigned targets."
"But I absolutely dislike fights, where PvP veterans have a big advantage and many PvP talents will make your life easier... PVE players often don't have those abilities keybound, if they use them only very very rarely."
There's some misguided belief that playing one's full class is a PvP skill. Maybe it is. Maybe only PvP actually draws out the full class. If so, that indicates that PvE is horribly designed and that 'PvP' fights are a step towards fixing that.
However I'm not going to accept this argument. It's giving up and giving it. It is accepting lack of skill and blaming the raid rather than the player.
The fact here is that whether something is a 'PvP' skill or a 'PvE' skill, having or not having this or that aptitude is part of what differentiates good from bad players. It goes beyond just having skills hotkeyed and being used to casting them. It taps into situational awareness. Good PvPers have to know what's gong on everywhere at all times. They watch their backs.
I've been described as a good tank partly due to my fast reactions to adds and other bad situations. How do I do this? Well first off it's just what a good tank does. But I didn't learn that adaptation and awareness from tanking. I learned it from learned paranoia on a PvP server. I learned to judge a pull before I did it: "Can I kill these mobs if I get jumped? Can I somehow kill that guy without aggroing the mobs near him?" I learned to always be aware because other players don't care about whether you're busy, they want you distracted and will take advantage.
PvP and PvE aren't using radically different skill sets. The problem is that in PvE we tend to focus on dumbing things down, on eliminating skill as much as possible. On regular Anub we used to try interrupting the adds so they wouldn't burrow; but that required rogues to keep an energy reserve and to pay attention, for the DKs to do the same, for people in general to do something other than a DPS rotation. We opted to drag them onto the ice instead and let the healers heal a bit more. Can you imagine how stupid it would look to see an arena team trying to fight the other team in a specific spot because they suck at interrupting? I don't mean a place where they can use LoS to screw with damage and heals by moving in and out of cover, but just someplace that they stand and suddenly enemy spells are automatically interrupted.
It's fundamentally a problem of attitude. People don't approach these more open fights as challenges. Instead they're PvP fights and omg we're not PvPers! They decide that a certain set of skills are not the right ones to use in raids and any fight that requires them is bad. This is a ridiculous mindset.
Until the mobs are controlled by a GM, it's not a PvP fight, it's only a more interesting PvE fight.
Star Control 2: QuasiSpace
1 hour ago