We all know that we can do bad things in games. I'm not referring to people an asshole on xbox live or something like that, but to the actual gameplay. It's not even the obvious stuff that bugs me. Yes, in Grand Theft Auto games you can rob and murder people and that's bad, but what would the game be without that? Without the horrible things you can do the GTA series is really just a bad third person shooter blended with a bad driving simulator. I'm instead concerned about the incidental evil, the bad things you can do that the developers might have not even thought of. Yet it is there.
Take the Elder Scrolls games, for example. As in all fictional worlds, there are no psychiatrists. If you're traumatized, that's it; your mind is done for. Your best option at that point is to just embrace it, join a demonic murder cult, and do what comes naturally. And of course you cannot kill the children. You can, of course, kill their parents. In front of them. And then when the guards come you can kill them too. That kid is done for.
Or in the Civilization series there are the casually-committed war crimes. In Civ III I used to intentionally starve foreign cities I don't know if that actually helped with the cultural conversion, but there were definitely fewer foreigners after I got done with them. I tended to run a thriving slave trade as well. These weren't written into the game to fit some karma meter. There is no karma meter. The closest thing is being a warmongering menace to the world and odds are, whoever is calling you that is himself a warmongering menace to the world. It's the pot calling the can of black paint black.
There's another thing: you can shoot at anything if you're at war with it. Generals, well of course! Admirals, duh. Those are both obvious. And then there are the workers. Guys are just trying to build roads and you're ordering air strikes on then. Maybe a missionary wanders by and what do you do? Open fire!
The best part, at least as I roleplay it, is the reason why: they're bored. There aren't any enemy military units, so they're just firing at anything in sight. Some guy is trying to save souls and they're just lobbing shells at him. Odds are his civilization is some backward dump and he's got this great opportunity to leave and we're just shelling everything in sight. It makes me miss how in Civ IV you could use air strikes against improvements. I'd be doing that constantly. Just shoot up all the farms; get jet fighters with the depleted uranium rounds.
This is all beside the times when I go full Honor and get gold from killing units. At that point I see no reason to ever end a war. Why wouldn't I just keep slaughtering people? It's not costing me anything. I need my army anyway, since I need to defend myself from all the people who are mad that I keep starting wars.
[edit] And since posting this I've destroyed the Zulu empire for the sole purpose of stealing their art.
Take the Elder Scrolls games, for example. As in all fictional worlds, there are no psychiatrists. If you're traumatized, that's it; your mind is done for. Your best option at that point is to just embrace it, join a demonic murder cult, and do what comes naturally. And of course you cannot kill the children. You can, of course, kill their parents. In front of them. And then when the guards come you can kill them too. That kid is done for.
Or in the Civilization series there are the casually-committed war crimes. In Civ III I used to intentionally starve foreign cities I don't know if that actually helped with the cultural conversion, but there were definitely fewer foreigners after I got done with them. I tended to run a thriving slave trade as well. These weren't written into the game to fit some karma meter. There is no karma meter. The closest thing is being a warmongering menace to the world and odds are, whoever is calling you that is himself a warmongering menace to the world. It's the pot calling the can of black paint black.
There's another thing: you can shoot at anything if you're at war with it. Generals, well of course! Admirals, duh. Those are both obvious. And then there are the workers. Guys are just trying to build roads and you're ordering air strikes on then. Maybe a missionary wanders by and what do you do? Open fire!
The best part, at least as I roleplay it, is the reason why: they're bored. There aren't any enemy military units, so they're just firing at anything in sight. Some guy is trying to save souls and they're just lobbing shells at him. Odds are his civilization is some backward dump and he's got this great opportunity to leave and we're just shelling everything in sight. It makes me miss how in Civ IV you could use air strikes against improvements. I'd be doing that constantly. Just shoot up all the farms; get jet fighters with the depleted uranium rounds.
This is all beside the times when I go full Honor and get gold from killing units. At that point I see no reason to ever end a war. Why wouldn't I just keep slaughtering people? It's not costing me anything. I need my army anyway, since I need to defend myself from all the people who are mad that I keep starting wars.
[edit] And since posting this I've destroyed the Zulu empire for the sole purpose of stealing their art.