A long while back I tried out SWG. I never got around to posting, or finishing, my thoughts on it. I played after NGE or whatever that was called, so I wasn't getting the supposedly better earlier version. But it was still pretty damn fun. Cities had player populations rather than loads of NPCs who give one quest and nothing ever again. And players had cities. The economy was massive, far beyond what I could easily perceive or comprehend. That's a double-edged sword, since once you're in, it's full of wonder and possibility, but a new player looks at it and wonders, "so, wtf do I do?"
I had a lot of fun when I played it for those two weeks. I even considered ever so slightly leaving WoW for it. But how can one leave WoW? You really cannot. It is always there, waiting, dominating. Well, until now (or a few months ago), for whatever reasons.
If I hadn't played WoW before, I think I'd have stuck with SWG. But I didn't. Instead I made a trial and was gone in two weeks. Another non-player. Another nail in the coffin. But WoW was the hammer.
It makes me a little sad to hear that SWG is closing, but I can't say what I actually lose from it. Maybe the evidence that that sort of game can work.
The Value of Playing for (No) Fun
1 hour ago