I think there's a mental problem with WoW players. I do not if WoW causes it or if it causes us to play WoW. Maybe it's a raider-specific problem. I turned a semi-sandbox into a scripted and predictable fight.
A few weeks back I bought the Ghost Recon everything pack off Steam. I was rather protective of my soldiers, not wanting them to die. This is despite their tendency to shuffle around corners into enemy fire. Just like raiding...
I'd constantly save and reload. As it went along I'd memorize enemy positions and behaviors. Behaviors appeared to be semi-randomized, but were still predictable enough that I could know "there is an enemy around that corner, throw a grenade". What was originally a sandbox of sorts with many paths and tactics, I progressively broke down into discrete steps, a dance of slow choreography. I wasn't playing Ghost Recon assaulting a hostile camp; I was raiding with a different UI.
Yes, there is a planning element to the game. Player are supposed to anticipate obstacles and figure out ways around. But those aren't supposed to be scripted out based on foreknowledge. It's meant to be a more dynamic process of combining knowledge of the land (that we do get ahead of time for some planning) and each team adapting on the fly. We're supposed to know the terrain, not every single enemy position and behavior. But I made it into that anyway.
Sometimes I'd start all over, recognizing that a certain path just wasn't smart to take, and use a different strategy. But more often I'd simply be reacting to the individual enemy actions.
No one told me to do this. I had no repair bills. I had no one on vent yelling at me. Just me. A bit of lost time and some swearing were the only cost for deaths.
Maybe I can't really blame Blizzard for predictable fights. Maybe we'd demand them if we didn't have them. Maybe we'd do all we could to make them even they didn't deliver.
Holy shit, we're boring.
#Blaugust 2: Bloggers, check your comments
6 hours ago