How enchanting can save the raids

| Monday, July 5, 2010
You might have noticed that I'm searching for ways to save old raids from being totally ignored. Last week I suggested that all raids be at the same gear level. This week: remove all epics from heroics and increase the abyss crystals needed for enchants.

Randoms would no longer be a source of any abyss crystals. The higher cost would mean that disenchanting in the highest tier raid could not supply enough materials. People would have to go down a tier.

Or would they?

Clearing old raids for shards wouldn't be a quick process. Despite gear advantages, some fights would need to be relearned. It could become so slow that abyss crystals wouldn't be worth the effort. The few that come from the highest one or two raids would be enough for the specifically awesome enchants like berserking. The 2 more stats from +10 stats to chest vs +8 wouldn't be worth the farming unless you're extremely determined to min-max.

This wouldn't be much help for restoring progression either, since the last thing a farming guild wants is someone who will use the gear.

4 comments:

Nikola Begedin said...

Are you arguing with yourself or something? :D

Klepsacovic said...

We would never argue.

Video Game Philosopher said...

You know....I don't think you'll be able to find a way to save old raids. At any rate, as soon as Cataclysm hits, nobody will go there. Maybe to ICC just for lore, but I doubt it. Same way it was in all the old raids when the new expansion came out.

That said one of my friends got to 80 wearing sunwell purples, and claimed to not find any better gear along the way. I doubt it strongly but just thought I'd mention it.

Glyph, the Architect said...

That said one of my friends got to 80 wearing sunwell purples, and claimed to not find any better gear along the way. I doubt it strongly but just thought I'd mention it.

I suppose it is possible depending on the class. I know for my own rogue Class, it's hard. You'd have to be mutilate to do it, as the maces (A total of 0) and swords in Sunwell were all inferior to Savage Cobalt Slicer, an early WLK craftable.

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