This snippet by Green Armadillo caught my eye. It's not a new thing to say. I've heard it before. But the way it was said, and perhaps the timing, made me think about it some more.
We always blame Blizzard. Why? Let's be honest, there will always, for a given situation, be a best way. DoTs will win when we need to move a lot and direct damage will win when we need burst. Snares will win when we can snare the enemy and need to while pure damage spells will win when we need pure damage. Flavor comes in two flavors: situational and aesthetic.
There is no balance between useless and mandatory. And it's our own damn faults. We've let theorycraft and min-maxing take over. We find a 5% DPS tradeoff to be shameful. How dare someone pick a build which works better while soloing. We're in a group, so we must give 100%. No, 110% Fuck reality, we want more than can actually exist! You'll grind ten hours in randoms for a 20 DPS increase and you'll like it.
Why? Because at some point we became scared shitless of... well everything. Wiping? Challenge? Each other? I don't know when it happened, maybe it has always been. But there was some time, some inflection point, some tipping over, when we ceased to trust each other as players. We didn't trust that the person on the other end was anything more than a drooling idiot. So we went nuts with the min-max and theorycraft. Maybe they can't move out of fire, but maybe we can at least make sure they are pulling max DPS in the seconds before they burn to death.
I'm being too critical. It makes sense that we'd want people in a group who are doing the most they can for that group. To give an inch may mean a mile, because once you let the mage keep his 10% lower DPS spec that he likes for world PvP and soloing instances, why not also bring in the rogue who goes afk during fights now and then? He's the same 10% DPS loss.
It seems ironic though, that a game which has gained so much success for being solo-friendly, has a community which doesn't give any concessions for soloing.
Useless and mandatory...
Change the color of your spell and we call it useless. Change the color for a 1% DPS change and we call it mandatory, or for noobs.
My sombrero is now mandatory.
King’s Quest IV part 10: Happily ever after
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