Due to a fail on my part, here's Monday's post a bit early.
Do non-combat classes have a place in a combat-based game, such as WoW?
For a point of reference, I'm thinking of this based on Star Wars Galaxies, in which there were a few classes which were not designed for combat, but for interaction with other players. Traders were economic, primary crafters and gatherers. There was also an entertainment class, for things like dancing or music.
To be accurate, they were not completely non-combat. Traders made items which could be used in combat while entertainers could give buffs, and I think remove some debuffs related to combat. But neither were intended to be in your raid fighting the boss, so to speak.
Could such classes work in WoW? Would you play a class that will likely never see a raid, and may be afraid to even wander far from cities?
These classes would have their own methods of advancement (as they do in SWG), quests and xp related to their areas of expertise, and so they wouldn't merely be glorified AH alts.
So this happened…
2 hours ago