Tobold recently did some more of his constant whining about EVE, making me wonder why he even plays, if he hates it so much. Actually he just raised a good point: Why do we have so many scripted bosses and as a result, so much specific preparation?
One moron argued that unpredictable fights would be too hard and would drive away most players. On the other hand, Iapetes has argued that unpredictable fights would have to have most mechanics toned down a lot, so they would be trivialized. If I had to pick an extreme, I'd go with the elitist over the sociopath. But I disagree with both because they're clearly wrong, based on the fact that I disagree with them; flawless logic, I know.
WoW would need to be slowed down.
The many one-shot mechanics would need to go or be made more obvious and easy to react to. For example, KT iceblocks would last slightly longer, but are they the damaging iceblocks or the Sapph iceblocks that we hide behind? Or both? Time to live would have to go up significantly in order to give people time to figure out what to do. Of course most mechanics are "don't stand in this" and "kill thing with red name", so these isn't too much to learn. Something like a charge (Thaddius) would need a longer activation time as the raid hastily picks sides.
This will be more possible in Cataclysm, as it sounds like they're finally going to slow down the speed of death. But I've thought that before. I remember the health pool change in BC. Somehow 50% more health didn't make us live any longer. WotLK didn't help either, and we still ended up with Frostwell Coldness.
No fight would be perfectly random. That would just make them all indistinguishable and possibly impossible. Instead bosses would have a certain flavor, tendencies towards certain spell types. Kel'thuzad would use a lost of frost attacks, but we wouldn't know which, so there might be iceblocks, frostbolts, cone of cold, frost nova and run to range, frost reflect/absorb.
From a pool of 20 or so possible abilities, a boss would randomly use 5 or 6 for a given raid lockout. This will allow for some planning and organizing, but there won't be a strat to just look up and execute. I don't mean to suggest that following a strat trivializes bosses, but it does take away some of the fun when you leave the thinking to someone else. Next week, start over again.
There would be some 'killer' combinations which would be blocked; so no iceblock + mind freeze or void zone + root. The goal is to have bosses which won't randomly make you die. This does mean difficulty will vary. I think we can agree that the KT who mostly does cone of cold and frostbolts won't be much of a challenge, whereas the one who keeps rooting the tank and interrupting healers will be harder. This is going to make it harder to have competitive PvE racing, which isn't good. Maybe Blizzard could have every boss use one ability pool for the first week it is out, so the racing guilds all have the same fight.
The inconsistency could be compensated for somewhat by averages: If we had more than one boss, then their abilities over a fight would even out. I am of course referring to ninjas. See it tomorrow!
RIFT: Glad to be back, baby
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