Like a few other posts, this is just a boring copy from a post on the paladin forums. Maybe my title just wasn't catchy, though I even tried an exclamation point; neon signs were not an option.
Blessing of Sacrifice: redirect 5% of each attack. It will be less amazing again DW, but it will be an extremely powerful (overpowered?) boss fight ability. Maybe put a damage absorb limit on it, for example the max health of the caster. This would limit the power in raids without excessive gimping in PvP and also force a rotation, giving paladins more to do, which hopefully wouldn't just be more tedium.
Blessing of Sanctuary: renamed Hand of Sanctuary: increases block value (sorry, DKs) by 10% of the next damaging (so it isn't wasted on avoidance)physical attack, lasts X seconds. It's a triggered mitigation and aggro boost tied together.
Devotion aura: Increases armor by 5% plus an additional x/level. At a bit over 16k armor this will give more armor, scaling up from there. Below this it's a nerf, but in that case it's either a tank who isn't at the point to care about effective health yet or someone who shouldn't be getting hit anyway.
What World of Warcraft housing could look like
10 hours ago