I've been spoiled by World of Warcraft. Or more accurately, I've been spoiled by its openness to addons. I can customize my UI many ways: rearrange bars, change hotkeys, and most importantly: organize my bags. Everything is nicely sorted into gear sets, consumables, trade goods (by type), quests, trash, and so on. My auction addon gives a decent idea of what things are worth, too.
So when I complain about inventory management in Fallout 4, and Fallout 3, Fallout: New Vegas, Skyrim, and Oblivion, that's where I'm coming from. These games have terrible inventory management.
To begin: Miscellaneous. I've said before that this is a ridiculous 'category'. Some of these are crafting items. Some are vendor trash. Some are quest items, possibly for quests you don't even have.
On the first point: If a game has a crafting system that uses particular crafting materials, then those crafting materials should have their own tab. If there are multiple crafting types, then the materials for each should be able to be sorted or filtered.
Fallout 4 brings another level to this: materials within materials. Junk, once useless vendor trash, is now a source of rare crafting materials. Gun mods need nuclear material, turrets need circuits, electricity for your settlements (you do like indoor lighting, yes?) require copper. I've developed the habit of buying junk from vendors to get these materials. But which junk? Some junk gives steel, which is trivial to get. Some junk gives copper or oil, which are trickier. Yet, there is no way to filter by the type of sub-material in junk.
While we're at it, why not have a cost/weight display? I'm so often overloaded with items and stick the excessively weighty and non-valuable items in boxes to rot. I run the math in my head, but why not build it in? It's tiresome to wonder whether the 38 cap weapon for 3.9 weight is worthwhile, it's so close to 10/1 after all, but how close? Better than 54/5.2?
I give up! I have enough caps. I'll just pick up stuff that is worth my time. If it's not at least 100 caps, just don't even show it to me. Unless it's a junk item I need. Or a crafting material; I'm still leveling, after all.
Thanks, Piper, I can do something with this. No, Preston, this is not just junk. Maybe that's why your Minutemen fell apart, you didn't see the value in desk fans and dinner trays. Or maybe it's that you never stop asking people if you can have "that conversation". We had that conversation and I said I wasn't interested. Sexual harassment is not cool; not even in the post-apocalyptic future. I'm the man frozen in time since the future 50s, not you.
So when I complain about inventory management in Fallout 4, and Fallout 3, Fallout: New Vegas, Skyrim, and Oblivion, that's where I'm coming from. These games have terrible inventory management.
To begin: Miscellaneous. I've said before that this is a ridiculous 'category'. Some of these are crafting items. Some are vendor trash. Some are quest items, possibly for quests you don't even have.
On the first point: If a game has a crafting system that uses particular crafting materials, then those crafting materials should have their own tab. If there are multiple crafting types, then the materials for each should be able to be sorted or filtered.
Fallout 4 brings another level to this: materials within materials. Junk, once useless vendor trash, is now a source of rare crafting materials. Gun mods need nuclear material, turrets need circuits, electricity for your settlements (you do like indoor lighting, yes?) require copper. I've developed the habit of buying junk from vendors to get these materials. But which junk? Some junk gives steel, which is trivial to get. Some junk gives copper or oil, which are trickier. Yet, there is no way to filter by the type of sub-material in junk.
While we're at it, why not have a cost/weight display? I'm so often overloaded with items and stick the excessively weighty and non-valuable items in boxes to rot. I run the math in my head, but why not build it in? It's tiresome to wonder whether the 38 cap weapon for 3.9 weight is worthwhile, it's so close to 10/1 after all, but how close? Better than 54/5.2?
I give up! I have enough caps. I'll just pick up stuff that is worth my time. If it's not at least 100 caps, just don't even show it to me. Unless it's a junk item I need. Or a crafting material; I'm still leveling, after all.
Thanks, Piper, I can do something with this. No, Preston, this is not just junk. Maybe that's why your Minutemen fell apart, you didn't see the value in desk fans and dinner trays. Or maybe it's that you never stop asking people if you can have "that conversation". We had that conversation and I said I wasn't interested. Sexual harassment is not cool; not even in the post-apocalyptic future. I'm the man frozen in time since the future 50s, not you.