Showing posts with label achievements. Show all posts
Showing posts with label achievements. Show all posts

Account-Based Advancement

| Monday, January 13, 2014
I've been doing a lot of pet battles recently. I must admit that I enjoy them. The collection, the searching, the little tactics, all fun to me. I also like that it is account-based. This has a few advantages.

It gives me greater flexibility on what character I play, and even where. Of course the pet battles don't really use my characters, so in effect it doesn't matter which character I play because I'm not playing one at all, during the battles. Ironically, this makes either my paladin or druid the best characters for this. My paladin has the benefit of extreme map mobility, having all manner of tricks for getting around the world. My druid has the benefit of extreme local mobility, what with having instant flight form and travel form for those few places where I cannot mount. Yet I cannot mind that the game accidentally encourages the use of particular characters, since all gain the benefits.

If I happen to get a pet on another character, perhaps while out questing, that's great. This sort of shared inventory is helpful for that. It also means that I can park characters all over the place to keep an eye out for those spawns that aren't common. In those cases, I grab the first pet I see and figure I'll use a battle stone. I hate the idea that someone was denied any shot at all because I felt the need to slaughter the few available spawns in a hopeless quest for an instant rare.

As this notion of multiclassing (no classing?) spreads like some sort of zombie-as-metaphor-for-Communism I find myself wondering, how far has it gone and how far would I want it to go? These account-based activities in WoW are perhaps a first step. I have many titles that I earned on that paladin, all available to a stable of alts. Mounts as well, though thankfully, not the engineering ones. I'd not like that. Some pets, no longer available, are now available thanks to this sharing. All of these things that I think of as secondary are all things that I am glad to see shared among my characters.

Except perhaps the Insane title. I used to find myself wishing I could use it elsewhere. Yet, now that I can, I find it to be a silly idea. But that too is silly. It was not my paladin who earned that title. Certainly my paladin was the Bloodsail Admiral, and the extremely persistent pirate-killer; so persistent that by killing a different pirate faction I managed to get her to a positive reputation with everyone except those stupid Southsail Pirates. But it was my druid who made the Darkmoon cards. It was my rogue who farmed the junkboxes. Without them I doubt the title would have been possible. Surely it makes sense that those characters would share the title. It was a group effort, after all. But why should that stupid hunter get anything? Or that imposter new paladin who is Kelpsacovic in name only? Obviously I can choose which characters to give the title, so it's not as if some alt stole the title; I'd have to have given it.

That's what irritates me about this entire discussion: it is ultimately about feelings and feelings tend to be a messy, changeable, illogical thing, often with no basis in reality. I'd prefer to make decisions based on something concrete. In games the cost of working off feelings can be a few subscribers. In real life it can be lives and rights. I suppose that's my response to Tesh's question on Twitter. And I still don't have an answer for myself.

Are achievements the right tool for whatever it is they're supposed to do?

| Thursday, November 7, 2013
Guild Wars 2 uses achievements for a few things. They track the story of the moment. They act as a daily/monthly reward system. They shuffle us randomly around the map to go kill that one NPC type of which we've killed 497. They make Syl mad. Maybe they do other stuff as well, stuff that I am not awesome enough to know.

For all these things they do, I wonder, is this the best way to do it? I'm going to set aside whether the game should do this in the first place; that's for another day.

The story of the moment tracking is terrible. I don't know where I am in the story based on it. It gives no context to the story. It's just a check box and a number. This is a time when a quest system would function better.

The daily/monthly reward system works more effectively, perhaps because the thing to track is so much simpler. Achievement systems are well-suited to tracking numbers or basic actions. The WoW method of daily quests is more cumbersome, requiring travel to pick up the quest to do what you did yesterday and will do tomorrow.

The random shuffling of almost-complete kill achievements may be intended to promote exploration, though since it would send you to where you've already been it isn't adding anything new. Still, it does send you somewhere different, sometimes. The system isn't pretty, but it does work, at whatever it is supposed to do.

WoW has achievements too, but that's for another day, by which I mean that when I tried to write about it all my words turned into stupid.

Maybe the problem is that Explorer types don't like whatever it is that achievements are trying to do. But that's for an upcoming post titled "Explorers are an elitist waste of money."
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