Doom and gloom and terrible things too!

| Friday, July 18, 2008
From what I can tell, beta patch notes are out. As usual, people are getting emo about them. Why overreact to what will not be finalized for months? We don't even know that this is everything, I'm certain it isn't.

I do think we should look at new talents and spells, compare them to other classes, as see where we seem to end up. This is, after all, the time to look at balance. But we should realize that this is also the time of change, probably rapid change. I predict new patch notes (with significant changes, I don't mean a handful of bug fixes), within two weeks.

Perhaps I have rose-colored goggles. Perhaps many people have smeared brown goggles. We are accepted, even desired in raids. Holy is diminishing, but in its current healbot form, it should be diminished. Holy warrior and healbot do not mix. Until holy is reworked to be more active than hiding in the back casting two heals, it should be bad enough that no one is ever pressured to spec in it. Protection is far better than is was. It actually tanks. Our greatest strength may be trash and 'gimmicks', but what is a gimmick? Why is a dozen murlocs a gimmick but a slow-hitting mob not? It's all just a matter of what we are used to, what we've been told is normal. I look forward to the day when single-mob bosses are a gimmick and in their place are ten thousand NPCs running amok. Ret isn't shitty DPS anymore and it brings some nice buffs. JoW is definitely underrated.

We've been buffed, massively. Why would it not happen again? Prot definitely needs reworking. I don't consider it a real tanking tree/class anymore, just a massive bandaid. It works, but it's sure not pretty. From the sound of it, Blizzard plans to make it more interactive. Who knows, maybe someday holy tree spells will stop being our bread and butter for aggro.

Be happy, God dammit!

Where does the magic go?

| Wednesday, July 16, 2008
I never realized the limitations of my paladin until I played a warrior. Still, I don't plan to ditch my paladin like I did my shaman. Why did I make a paladin in the first place?

I was a shaman. I wanted to learn more about my opponent, my enemy. I never got past 42 due to account problems. My second paladin did much better.

I was inspired by Zalgradis. He released a video soon after 1.9, but with pre-1.9 footage. It was an amazing video. It is because of that video that my paladin exists, is protection, and is an engineer.
http://video.google.com/videoplay?docid=8486800906039126244&q=zalgradis+3&ei=385-SKeQGpTk4ALI_4GlCw&hl=en
He was protection, before the tree underwent massive changes. It used to be a strong PvP tree. Then it turned into, I'm not sure what. It certainly wasn't much of a tanking tree.

Paladins seem to have, or used to have, the most interesting videos. They weren't just "hit the other guy harder than he hits me." They weren't the POM-pyro videos of mages. They weren't the perfect setup stunlock videos of rogues, with the bad music. They were so much more about team work, switching roles, adapting to the situation. I fear a lot of that is gone. Relative healing power in DPS gear has diminished greatly, widespread stun resistance has made HoJ less significant. With arenas, PvP has gone the way of raids: min-maxing and e-peen flexing to the extreme. It is leeched of the true fun of winning or losing not mattering except as much as you care. It's just another gear grind and gear check. Ugh, I want to go burn Stormwind, except I'd get mobbed by 100000 guards, take durability, and who would join me, or even bother to fight me? It's not worth the bother to run all the way over there for fun when people can go to a goblin in Shattrath and get epics.

Irony

| Monday, July 14, 2008
...is a shaman dying from aggro because he was attacking the wrong mob. Guild name? Follow Kill Order.
...is a moonkin calling my gear noobish. He was in full healing gear.

And now for something completely different.

KALGAN IS A NAZI.
There, it's done. Whining about him has now been Godwinned and we can all move on to something else.

My Annoyance for Today

| Sunday, July 13, 2008
My warrior is running around questing and starts a group for an instance. I invite some people, and then someone freaks out about my health. Most recently someone drops the group without saying anything. He joins, asks my spec, I say prot, he leaves. I ask why and he says I only have 8k health.

Public Service Announcement: Most people solo in DPS gear, not tanking gear. Don't judge a tank by his soloing gear. Even my paladin uses a modified set with slightly less health for AoE grinding.

Don't read my other blog

| Thursday, July 10, 2008
It's bad. It will be filled with the half-baked ideas I get when I'm bored. You might get offended. You might get stupider. You might start believing me and get your ass kicked by God.

Speaking of kicking ass, I wish I could be the anti-Christ. Then I'd piss off everyone by (1) Not being on Satan's side and (2) Not doing all the horrible stuff I"m supposed to do, so then God;s followers aren't sure if they are supposed to hate me because I am breaking prophesy or love me because I am going against Satan's plans.

Right, kicking ass. I want to beat up Satan. I'm imaging something like the Neo-Smith fight in the last Matrix, but with more brimstone and him having horns and a pitchfork. Try to honestly say that would not be fun.

Reality in Fantasy

|
Every now and then someone will argue that armor should affect spell damage, that plate would deflect or absorb some amount of damage. They say it only makes sense, it's realistic. Is it realistic? Does realism play any role in this clearly fantasy world?

Reality does play a part. This is not a purely chaotic world with no natural laws, subject entirely to the whims of magic-users. I believe that the basis of the world is much like the real world. There are all the natural forces and laws that we are familiar with. There is gravity and magnetism, objects have inertia, the conservation laws hold for the physical world. These rules are not entirely broken by magic.

What is magic anyway? When a mage throws a fireball, is it a normal ball of fire, aside from the source, or does it actually have magical properties? If it is simply fire, then it would be subject to natural laws as we know them. It would be absorbed by the armor, spread out, the heat would be dissipated. Frost damage could be treated in a similar manner. Nature seems to be a grouped category of electricity and chemical attacks from either poisons or the toxins released by diseases. Electricity would at least be spread out and would hopefully not need to take a path through anything important like the heart. The resistance of the armor would cause heating and therefore burning though.

But what about holy, arcane, or shadow damage? Those might be something beyond normal physics, so I have no idea how they might react with armor. Perhaps they are actually electromagnetic radiation (it's not as fancy as it sounds, these are all just flavors of light, though most that we cannot see).

I completely failed at getting to my point here. :(

Magical damage may actually follow normal physical laws, so armor would influence the effects of magical attacks. Reality can and should play a role in fantasy. We only need to discover the rules.

Naxx pug

| Sunday, July 6, 2008
It was a blast. The raid leader was a bit of a jerk and tended to ramble, making it hard to follow descriptions, but whatever. We got through the fights, most were one-shotted. Some were tough, but all in all it was smooth running.

I won rolls for the legplates of carnage and the T3 chest token. The guild that ran the raid was generous enough to provide the scraps for tokens. Now I have the T3 chest. It's really not that far below the healing chest from Terestian. If I had the set bonuses, it would be impressive.

The fights were clearly changed a lot due to our gear level, so I didn't get the full experience. Still, even with the easier strats, it was impressive. As usual, the trash was excessive, though thankfully very easy with 20 level 70s.

We did Patchwerk first, I was one of the tanks, it was a little dull to be honest. The next few bosses were cool, the dog was confusing to me. I was assigned to kite the adds, but pretty much failed and ended up taking the full hits, getting stacked to the point of several mobs (I wasn't paying enough attention, I was busy running) with damage increased by a few thousand. It was fun times. Thaddius was a bunch of wipes at first because we had no melee DPS and I'm no good at tanking a mob that mana burns. We killed him at the end. At that point I was pretending to be DPS, wearing ret gear, but still prot spec. It worked well enough, I was third on damage for the fight, though the balancing of the charges does play a role in that.

Spider was a bit dull. The gear inflation meant that Grand Widow Faerlina was just plain tanked and I held a couple adds. Anub'Rekhan was easy too, though the first time there was some trouble with an add, leading to a dead tank and a 2% wipe. Maexxna was easy. The trash was almost the most interesting, until I realized that I had no aggro because the other tankadin (who left before the end) had much better gear and spell damage.

I didn't like the plague wing much. We had barely any decurses for Noth, so that wiped out about half the raid very early on. Heigan killed me because I didn't know about dancing. He did give me pants though. Loatheb was pretty badass, and just to contradict myself, he made it into an awesome wing. Prot can do some nice damage when every single swing is a crit (I was at 80%, 2.2k+ AP, and a totem twisting shaman, which I lost by the time of Thaddius).

The death knight wing was fun except for me being completely sick of trash by that point. I tanked the adds on Razuvious, except for one that a warrior took for no apparent reason. It was pretty boring, just hiding from the shout while waiting for him to die. Gothik sucked. The adds were on the line between hitting hard enough to need a tank and hitting hard enough that I have mana to tank them. My tanking was pretty much fail, but he died fast enough.

The four horsemen was amazing. It took us a while, first because I didn't know when to rotate, then because the healers weren't moving. I think it was 4 tries (yea, I know, this took guilds weeks or months, but this is BC now and taunt doesn't use spell hit anymore). I liked the mobility, but without the "if you are a half-second too slow everyone dies." It really was a cool concept for an encounter, but I can see how it was absolutely bullshit ridiculous pre-BC to require 8 prot warriors for a single fight, even with raids being 40 people. Thankfully we only needed 5 tanks and one was a prot paladin (me, duh). We were very low on healing, so any mistake was an eventual wipe. When we finally got it down I ended the fight having had my mob taken away. I was just about ready to jump back in (my marks fell off) when the final horseman died. It was good times.

Overall Naxxramas looks like an amazing place. The size could definitely be prohibitive though. The winged setup helps though, so you don't have to spend forever going through farmed bosses to get tot he ones you need. I'm ignoring the whole issue of Kel'thuzad needing the rest to be dead, I'm not going to let facts get in the way of my point. :P Winged, but linked instances are great. DM is an example. West and North are really the same, but because of the setup they can be done as separate instances, allowing people to play in smaller pieces.

Where was I? Oh yea, Naxx is awesome, please don't take it away from us, Blizzard. Don't pretend that taking it away and charging $50 to get it back isn't taking it away. I realize they are your servers and you can do whatever you feel like since we only charge for access, but what standard does this set? Do you decide that not enough people did Uldaman, so you take it out, enlarge it to give space for 10-mans, and call it Uldum?

Epic boots!

| Wednesday, July 2, 2008
I finally hit 375 blacksmithing and have a lot of extra pairs of felsteel gloves. But it was worth it, because I was able to learn the plans for red havoc boots.
http://www.wowhead.com/?item=30031
These put me over 450 block value and 11k health. I think I'm ready for more heroics now, or at least can do mech with less pain for my healer. They have boar's speed. Even with intervene, charge, intercept, and hamstring, I don't like running slowly. I'm too used to a paladin with 3/3 PoJ.

Leveling BS made me annoyed with arenas (and BGs with S1 and S2 on honor) and the gear they give. Getting easy epic weapons for no gold cost really hurts us. I got absolutely no customers, and can I blame them? Early in BC I remember a BS with epic plans could get rich fairly quickly. There was demand for their products. Even with Karazhan not being too hard, people still liked crafted weapons as a way to get a head start. Now they'd rather just do some PvP and save their gold. That's not good for the economy. It hurts crafters, lower demand for mats hurts farmers, lower trading through the AH means a larger gold supply which means inflation, which makes crafted weapons look even more expensive...

Crafting needs something untouchable. Something unique, beyond stats. I don't mean great BoP gear and weapons, those again are just stats. They need something flashy, something that looks cool. Engineering has known this all along. It had almost nothing to sell, low personal benefit aside from grenades which got nerfed, it was not about min/maxing stats. People took it because it was badass. We have gyrocoptors and rocket launchers (which admittedly has 45 stam); gigantic, impractical bombs and mote extactors. None of those really make you better and tanking or DPS or healing or PvP or anything except just being a badass. The goggles are a very strange exception, especially because they don't even have a chance to explode.

Blacksmiths should be able to reshape weapons. Tailors should make shirts with their own designs. Leatherworkers... no comment... Jewelcrafters should be able to make actual flashy jewelry that can be seen without inspecting. Also they should make glass eyes. Enchanters should make wands which can shoot fireworks and make people into frogs (with no loss of ability or control, purely appearance).

Finally engineers should be able to collaborate to make gigantic rockets and launch them at enemy cities. 10% chance to explode on the launch, 20% chance to hit the wrong city, 25% chance that the city it hits will be the same faction, 25% chance it will be goblin, 25% it will be enemy but not Horde or Alliance.
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