Is anyone tired of having their DK's leveling narrated by Batman?
It's a great set of quests, but perhaps it has gotten repetitive,
particularly given the highly-linear, scripted nature of it. Beside
that, given the small changes that have taken place since Wrath of the
Lich King came out, there is justification for a new source of death
knights.
That source? Take your pick. Warriors or paladins could have a corruption chain which converts them. Warlocks could take a liking to inch-thick steel. Alternatively, they could start at level 1.
Like any other class, the death knight would start off as a little nothing nobody. But they'd learn something else. Something darker. Gone would be the scripted DK creation/rebellion sequence. Instead, they'd play in the same level 1 world as everyone else.
Surely the Knights of the Ebon Blade could feel a similar pressure as the Forsaken, pressure to ensure their survival, both for their own interest as individuals in need of allies and as an organization that doesn't want to see the return of the Scourge. However, while the Forsaken need abominations and corpses to increase their numbers, Death Knights can be converted, willingly. The weak would desire such power, though only the strong would survive it.
This could even be beneficial to the player population overall. Death knights wouldn't be hit with so many ability so quickly, then having barely learned their class (if that), shoved right into the middle of the leveling curve filled with players who expect people to have half a clue. The outside impression could be improved as well, removing the "you started at level 55" or "you're lazy" element.
Rather than delete the current death knight quests, they would be a class quest chain, starting at level 55. They would be optional, though I expect that the gear rewards would be a strong draw. Rather than being directly about breaking away from the Lich King, they would instead be set as a series of challenges, to confront the past history of their class and those who wield such power. In this form, it could be broken into multiple quest sections, so that players would not need to complete them all at once. Contrast this with the current quests which essentially imprison the death knight until they are entirely completed.
Would you want to level a death knight from level 1?
That source? Take your pick. Warriors or paladins could have a corruption chain which converts them. Warlocks could take a liking to inch-thick steel. Alternatively, they could start at level 1.
Like any other class, the death knight would start off as a little nothing nobody. But they'd learn something else. Something darker. Gone would be the scripted DK creation/rebellion sequence. Instead, they'd play in the same level 1 world as everyone else.
Surely the Knights of the Ebon Blade could feel a similar pressure as the Forsaken, pressure to ensure their survival, both for their own interest as individuals in need of allies and as an organization that doesn't want to see the return of the Scourge. However, while the Forsaken need abominations and corpses to increase their numbers, Death Knights can be converted, willingly. The weak would desire such power, though only the strong would survive it.
This could even be beneficial to the player population overall. Death knights wouldn't be hit with so many ability so quickly, then having barely learned their class (if that), shoved right into the middle of the leveling curve filled with players who expect people to have half a clue. The outside impression could be improved as well, removing the "you started at level 55" or "you're lazy" element.
Rather than delete the current death knight quests, they would be a class quest chain, starting at level 55. They would be optional, though I expect that the gear rewards would be a strong draw. Rather than being directly about breaking away from the Lich King, they would instead be set as a series of challenges, to confront the past history of their class and those who wield such power. In this form, it could be broken into multiple quest sections, so that players would not need to complete them all at once. Contrast this with the current quests which essentially imprison the death knight until they are entirely completed.
Would you want to level a death knight from level 1?