Showing posts with label blacksmithing. Show all posts
Showing posts with label blacksmithing. Show all posts

At least Engineering is supposed to do that, but Blacksmithing is terrifying

| Sunday, July 13, 2014
Copper. Tin. Iron. So far, so good. These are all fairly safe things. What about mithril. Is it dangerous to smelt and work with it in an open setting in the middle of a major city? Or worse, an unventilated room?

Then there's thorium. That's a nuclear fuel. Can you imagine if people were commonly melting down uranium, purifying it, and then making armor with that? What happens to the slag? Do we purify it to get the more or less radioactive isotopes? What about the radium that is generated by decaying thorium? Powdered thorium can spontaneously burn in air at near-normal temperatures, though that's true of many metals. It should have no problem exploding in a forge.

Just to the next expansion and we're working with fel iron. Fel iron? As in, iron that has been corrupted by demonic energy? It's not as if we forge it into something that isn't demonic, making either fel iron bars or felsteel. That is followed by adamantium, which is likely mostly safe, and given the willingness of vendors to purchase it, seems to have some ability to be recycled. Due to its name and rarity, I'd guess that khorium is terribly radioactive or in some way unstable. Why we would then mix that with demon-tainted iron is anyone's guess.

Cobalt. Well cobalt doesn't sound so scary, right? It really isn't, except for cobalt-rich ores tending to produce arsenic when smelted. It is named from kobold (which means goblin). And for some reason, despite being commonly found as a by-product of copper production in real life, it is instead found in pure form and is never seen during copper production. Perhaps it isn't actually cobalt and we've been working with some terrifying other mineral. Or it comes from meteor impacts. But how often do we see meteors? How much more often do we see infernals crash down?

Saronite is the blood of an Old God.

Elementium and Obsidium don't sound like anything all that scary, though it is a little odd that we only discover the latter after Deathwing triggers the Cataclysm. The original elementium was also an extraordinarily rare and expensive alloy created from a variety of materials recovered from hostile elementals. The new version is much easier to find and smelt, but is entirely incompatible, suggesting that, despite having the same name, it is something different. What are we working with? Pyrite is a sulfur-iron compound, which seems dangerous to be smelting, and who knows how we're turning that into something other than poor-quality iron bars.

Ghost iron.

Kyparite, as best as I can tell, is fossilized amber. That's where you get transgender dinosaurs, a stirring soundtrack, and certain death.

Engineering is supposed to be horribly dangerous and irresponsible. But blacksmithing? No one said that it would be hammering radiation, demons, ghosts, and congealed madness into armor.

Acceptable Irritation

| Tuesday, April 19, 2011
Was the Black Anvil a bad idea?

You have no idea what I'm talking about, do you?

*sparkles and glitter*
*wooshing noises*
Back in the day...

Once upon a time, Ragnaros had no legs and lived in a place called the Molten Core. As the name implies, it was at the core of something (a mountain) and was molten. However I'm not sure if it would be lava or magma. I suppose it is technically underground, making it magma. Okay the point is, it was a very hot place with a lot of bosses who looked exactly the same but had different numbers of friends (poor Shaz had none) and many of whom did a lot of fire damage. To deal with this we wore gear with the fire resistance stat and told mean jokes about fire mages, who would then cry, which is how they conjured water back then.

Fire resistance gear could be obtained from drops, often in Blackrock Depths, which back then was farmed endlessly in pursuit of fire resistance gear. But there was also gear with higher levels of fire resistance, which was often wanted by tanks, since getting punched in the face by an elemental lord of fire (or maybe he's one notch down the pole) hurts a lot. So they'd craft higher quality FR gear using all sorts of expensive materials.

This special crafting required a special place, the Black Anvil. It's near the start of Blackrock Depths and was the only place where players could create Dark Iron gear (high end FR gear). Imagine needing to run to an instance in the middle of nowhere (or right next door for Alliance) to do your crafting. Sounds crazy doesn't it?

I liked it.

Sure it was inconvenient. But we didn't have to do it all the time, it's not like we were making, let's just say, flasks, and needed to run all the way into the bottom of Scholomance (another story for another day). So when we did go, it made the gear just a little bit more special. It sounds silly, but that's the human mind for you, very silly.

Gear is both reward and tool, but the reward aspect seems diminished these days. None of it is very special anymore. Generic badges gathered from anywhere from the same vendor as everyone else. It almost, almost, makes me miss the days when OH FOR THE LOVE OF GOD DROP MY DAMN CHEST YOU STUPID JACKASS DRAGON I HAVE BEEN HERE TEN TIMES THIS WEEK! Note: Running UBRS twice in a day was quite a feat, possibly expensive if you needed to hire someone with the key. Different times...

Epic boots!

| Wednesday, July 2, 2008
I finally hit 375 blacksmithing and have a lot of extra pairs of felsteel gloves. But it was worth it, because I was able to learn the plans for red havoc boots.
http://www.wowhead.com/?item=30031
These put me over 450 block value and 11k health. I think I'm ready for more heroics now, or at least can do mech with less pain for my healer. They have boar's speed. Even with intervene, charge, intercept, and hamstring, I don't like running slowly. I'm too used to a paladin with 3/3 PoJ.

Leveling BS made me annoyed with arenas (and BGs with S1 and S2 on honor) and the gear they give. Getting easy epic weapons for no gold cost really hurts us. I got absolutely no customers, and can I blame them? Early in BC I remember a BS with epic plans could get rich fairly quickly. There was demand for their products. Even with Karazhan not being too hard, people still liked crafted weapons as a way to get a head start. Now they'd rather just do some PvP and save their gold. That's not good for the economy. It hurts crafters, lower demand for mats hurts farmers, lower trading through the AH means a larger gold supply which means inflation, which makes crafted weapons look even more expensive...

Crafting needs something untouchable. Something unique, beyond stats. I don't mean great BoP gear and weapons, those again are just stats. They need something flashy, something that looks cool. Engineering has known this all along. It had almost nothing to sell, low personal benefit aside from grenades which got nerfed, it was not about min/maxing stats. People took it because it was badass. We have gyrocoptors and rocket launchers (which admittedly has 45 stam); gigantic, impractical bombs and mote extactors. None of those really make you better and tanking or DPS or healing or PvP or anything except just being a badass. The goggles are a very strange exception, especially because they don't even have a chance to explode.

Blacksmiths should be able to reshape weapons. Tailors should make shirts with their own designs. Leatherworkers... no comment... Jewelcrafters should be able to make actual flashy jewelry that can be seen without inspecting. Also they should make glass eyes. Enchanters should make wands which can shoot fireworks and make people into frogs (with no loss of ability or control, purely appearance).

Finally engineers should be able to collaborate to make gigantic rockets and launch them at enemy cities. 10% chance to explode on the launch, 20% chance to hit the wrong city, 25% chance that the city it hits will be the same faction, 25% chance it will be goblin, 25% it will be enemy but not Horde or Alliance.
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