Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Making a game for ten friends and no one else ever

| Monday, October 22, 2012
The other day I talked about videogames as art (or not).  This led me to ask: what was different about the paths of development for videogames and art?

In the beginning there was charcoal and a cave wall.  It was art made for a few people.  Later we developed more advanced techniques, yet the distribution stayed the same: as a small, physical object, more art could only be seen be those in close proximity.  Given the high cost of trade and travel, few people would ever see a particular piece.  In this way, art originated as something for only a few people.

It grew, of course, with kings and popes commissioning larger pieces and architecture, the latter of which could be seen by many people and was intended to be.  Yet it was ultimately for the small, elite group.  It was not so much for mass consumption as for elite display to the masses.

Only relatively recently has art become something which could be sold on large scales and in large quantities to the masses.  Printing presses allowed books to spread further (though they still remained pretty expensive).  Eventually we worked out how to mass-produce reproductions of images, so that paintings could be spread, though not in painting form.  Lately it is music and movies which can spread everywhere.  Yet music was originated at the smallest scale of all: only in hearing range and only until the echos stopped.  Movies grew out of plays which carried a similar temporary nature.  The overall idea is that all previous forms of art developed at small scales and over a very long period of time.

Videogames have not had such time.  Computers are young.  Getting games onto them is even younger.  This difference in age will make videogames different as an art form.  Maybe they are thousands of years away from being art, just like those cave drawings.  Though I hope we can get there sooner (or are already).

Beside the time difference though, there is a matter of scale.  Videogames are hard to make.  This is true on both the low and high ends of the quality spectrum.  I could easily make terrible music, paintings, or plays.  Music and acting are merely sound and movement while painting requires some small amount of hand-eye coordination and a bit of money.  Making a game is far more difficult, requiring the ability to understand a foreign language written for another type of thought.  This only gets more difficult as you try to increase the quality and range of distribution.

You could make a song for ten friends.  For thousands of years people have and they still do.  Could you make a videogame for ten friends?  It's quite a lot of work for such a small audience.

This is the difficulty, that videogames are growing up in an age of mass distribution.  They are created for different reasons than any previous art.  Other art forms are under these same pressures as costs rise along with distribution, and I'm sure you can find plenty of people to complain about that (I won't in this post), but they grew and were defined long ago.  Videogames are growing and being defined now.

Artistic Merit is Irrelevant

| Wednesday, October 10, 2012
I wandered across another "games are not art" article.  My first reaction was to argue that they are, or some are, or some are and some aren't.  But then I thought of a more fundamental question: "Who cares?"

Who cares if they think it is art?  I'm not a fan of people who act as if they are an authority on what is and is not art.  Sadly, the law does not contain exceptions for "people who think they are authorities on the definition of art", so I am not allowed to punch them, and my punches wouldn't be all that authoritative anyway.  But my point stands: "Who are you that anyone should care what you think?"

Alternatively, who cares if it is art?  Let us assume that art is some objectively defined thing, or something on which we can and do have a universally agreed-upon subjective opinion.  Even then, should we care if games are or are not art?  If they are, does that make them any better?  I see no reason why "art" should be better than "non-art".  They serve different purposes and should do those well.  My laptop, while designed for some sort of visual appeal, isn't something I'd call art, but despite being not-art, it is still extremely useful and far more valuable to me than any art.  On the other hand, if you gave me the Mona Lisa, it would have little value, except that I'm sure it would resell for more than I am likely to earn in quite a few years.

In either context, the declaration that games are not art is as irrelevant, as meaningless, as the declaration that games are not gazlookic.

The Mona Lisa needs more dinosaurs

| Wednesday, June 8, 2011
Art is a strange thing. It's not quite a product, even if we often treat it as such. It's not so customizable. Don't like your toaster? Someone is making a similar one, but with that feature you want, and it doesn't spontaneously ignite quite as often. But have you ever tried getting the museums to just do some minor fixing? They keep hanging up on me. For starters, that smile, it's just... creepy. Just get some art students and some fine brushes and fix that up. We'd all like it a lot more.

And of course, dinosaurs.

Games are art-like in this way. I won't go into the artistic merit of them, but they share this quality, of your great change absolutely ruins it for someone else. Maybe the Mona Lisa really could use more dinosaurs and less smile. Maybe it would be a much better painting. Or maybe not. Or maybe!

Just think: Dinosaurs in the background rampaging toward Miss Lisa.

Why does she have that grin? Because just out of the frame she's holding a remote detonator. Those dinosaurs aren't rampaging, they're running-to-deathing.

See how much meaning and nuance, how much drama and action is added with the dinosaurs? She's ten times as awesome, at least. Who knew she was actually a talented engineer, putting all those Renaissance men to shame? And most of the next few centuries as well. Da Vinci thought his tank was so great, but why didn't he make it? It would have been great against the dinosaurs! But she had anti-tank weapons, even before he made it. That's planning ahead. In the arms race she had stolen the starting gun and was using it to threaten everyone else.

Did you know there were dinosaurs in Italy so recently? Well not anymore, and now we know why.

Surprisingly, the dinosaurs are off-topic and now I just don't care. Because dinosaurs would have been awesome.
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