All of these things are not like the others

| Saturday, April 5, 2014
Mr. Child had a fascinating post the other day about the so-called Match 3 style of games. He had some good points, but as they say "journalism is the first draft of history", which is of course not actually applicable here except to the extent that I need to have at least one famous quotation in every post. If you think you haven't seen them, that's because I'm attempting to make what I already say famous, thereby retroactively fixing my posts and allowing me to graduate from junior high. I've been running off a fake degree this entire time, despite having never mastered algebra, European History (section two: 1472-1532), or overuse of homophobic epithets to avoid having them aimed at me.

Anyway, the point I was trying to get at is that Match 3 games are misnamed, since, while the basic gameplay is directed at matching three, that's essentially like saying that World of Warcraft is about autoattack. Sure, it's there, and it was a 95% accurate description of a vanilla paladin (the other 5% was unspeakable things done between judgement cooldowns), but it's also simplistic and missing all the nuance. They really should be called Match 5, so as to correctly convey that matching three is, at best, a set up for fives, and at worst a level of noobishness that makes you unworthy to even own a phone that is clearly smarter than you. (did you know that AMD processors are physically incapable of running Match 3 games?)

In addition, he entirely failed to address the concept of not-Match 3. Consider the game Set. Some of you might know it as the game that is banned. Others might remember when an adult insisted that it have turns, which only makes it worse. If it's real-time then getting none means you're maybe just slightly slower. As turns, if you can't get the totally obvious one that everyone else can see is right there, it means you are stupid, and I hated you for it. Seriously, it's so obvious, how can you have been staring at these for this long and not gotten it? I've already figured out the next three sets and I can't even see the next cards.

In this game there is a sort of matching of three cards. They can be all about the same, such as three cards with three unshaded diamonds of different colors. Or, they can be more different, such as one, two, and three, but one is shaded, another is unshaded, and another is filled in entirely. It can even blow your mind with different colors, shading, and numbers. Like, woah.

Why does a Match 3 not break the mold and add this "all of these things are not like the others"? Obviously in a set of three this is going to be trivial,but that would be a boon to casuals who can't figure out how to keep their board going, and instead whine about "getting screwed by the RNG" rather than being prepared. This gives them a little less to whine about, but the score value can be low, so they aren't competing with their superiors. With so many available colors, this allows for highly-perceptive players to get extremely long matches, further differentiating them from their freakish color-blind inferiors.

Allowing non-matched matches, far from dumbing down the game, is in fact a brilliant way to appease the idiotic masses who 'financially' support games while giving a more complex game to the good players who truly support it with their enthusiasm and disdain for others.

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