I find that hills are a good choice for one's capital on higher difficulties. When superior forces come knocking at your door, that extra strength is a lifesaver.
Hydro plants are cool, but only if you survive long enough to see them.
I'd rather have a fortified unit on the hill, thereby blocking one route for enemy forces to melee attack and breaking line of sight for a ranged as well. This would also extend the zone of control a little further out, thereby slowing their charge a little bit more.
I will admit that relative to the river it's pretty defensible, since it can have a line of defenders along it before enemies reach the city itself. With the mountains to the west they have an excellent choke point.
I could use a lesson from you guys. I just don't have fun with Civ unless I'm winning by peace though that also means I have to be a strong defender at higher difficulties. I'm a softee like that :) Though ...Klep I could use a hand with a combat guide. I wrote a beginners guide but it lacks a combat section.
I could take a crack at it and see what you think. What scale are you going for? ie: tactical scale (movement and target priorities), strategic (who to kill), or something in the middle (attack routes)
Its strictly a beginners guide. Its on Steam at the following link: http://steamcommunity.com/sharedfiles/filedetails/?id=122860723 some players have asked me to add sections on combat and while I understand it, it's not the kind of game I like to play.
I had planned to just put together a defensive guide since that's more my expertise, but some offensive input would be grand :) Let me know if you'd like to contribute to it.
6 comments:
I find that hills are a good choice for one's capital on higher difficulties. When superior forces come knocking at your door, that extra strength is a lifesaver.
Hydro plants are cool, but only if you survive long enough to see them.
I'd rather have a fortified unit on the hill, thereby blocking one route for enemy forces to melee attack and breaking line of sight for a ranged as well. This would also extend the zone of control a little further out, thereby slowing their charge a little bit more.
I will admit that relative to the river it's pretty defensible, since it can have a line of defenders along it before enemies reach the city itself. With the mountains to the west they have an excellent choke point.
And that's why 1upt is so amazing.
I could use a lesson from you guys. I just don't have fun with Civ unless I'm winning by peace though that also means I have to be a strong defender at higher difficulties. I'm a softee like that :) Though ...Klep I could use a hand with a combat guide. I wrote a beginners guide but it lacks a combat section.
You good enough to instruct some beginners?
I could take a crack at it and see what you think. What scale are you going for? ie: tactical scale (movement and target priorities), strategic (who to kill), or something in the middle (attack routes)
Its strictly a beginners guide. Its on Steam at the following link: http://steamcommunity.com/sharedfiles/filedetails/?id=122860723 some players have asked me to add sections on combat and while I understand it, it's not the kind of game I like to play.
I had planned to just put together a defensive guide since that's more my expertise, but some offensive input would be grand :) Let me know if you'd like to contribute to it.
Post a Comment
Comments in posts older than 21 days will be moderated to prevent spam. Comments in posts younger than 21 days will be checked for ID.