Jumping Puzzles: High-Inertia Rubber

| Friday, April 26, 2013
Have you ever jumped and hit a wall?  What happened?  Did you by chance ricochet away at a random angle, flying through the air as if coated in repulsion gel from Portal 2?  This is how the radio tower jumping puzzles work in Far Cry 3.  You fly over obstacles, and plummet off the other side.  You ever so slightly graze a bit of sheet metal and bounce off, falling to your death.

Even when the towers are not killing me for the slightest straying of my character, they are simply annoying.  You climb up and then look around for the next set of ropes.  It's a challenge of having the patience to stare at the area long enough to see the path.  It tends to be highly repetitive.  Climb.  Look.  Climb.  Look.  Climb.  Look.  Jump, miss, die, respawn at the bottom.

In my earlier post I'd complained about the interaction, particularly in the case of grabbing unwanted weapons.  On the second island that hasn't been an issue.  Maybe everyone is a little fatter and therefore hide their guns when they fall.  But the towers...  I hate the towers so very much.


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