Goodbye: Zul. Goodbye, Gurub.

| Tuesday, November 23, 2010
Yesterday I did ZG, perhaps for my last time ever. I got there many hours later than I expected.

Somehow I'd ended up selling some bijous for the guild. Then I offered other rep materials for other grinds. Somehow we ended up going to Molten Core. It seemed like a good way to gradually draw people into the madness of our guild. They needed AQ20 too, so we went there. Then we did AQ40. Why? Why not? They left and a few guildies and I went to Blackwing Lair. There I was disappointed to learn that Styleen's Impeding Scarab had been reduced from its glory to a mere boring +parry trinket. Once upon a time it was glorious:
Equip: Increases your block rating by 24.
Equip: Increases the block value of your shield by 24.
Equip: Increases defense rating by 20.
I don't remember the original values, before ratings. But I'm pretty sure that was 2% block chance, no idea on the defense. These were the BWl trinkets; items so well designed that they were often used even at 70. Or maybe it just showed that people didn't like the level 70 trinkets much. Too many procs or on-use to keep track of.

But I wanted to talk about ZG.

It dropped blues and epics and used a strange loot system, one which I don't think we could imagine these days. There were of course the usual random drops off bosses, with some loot shared across them. And then there were these strange things: bijous, coins, and paragons. The first two were sources of reputation while the last was a gear token, much like we saw in Burning Crusade. They could be used to create a set. Strange sets with strange bonuses, which make little sense now and possibly not much more back then. Oh but no mere armor. No no, trinkets! Ah the trinkets.

Can you imagine a place called the Edge of Madness? Surrounded by imps and demons and with a strange darkness in the air. Madness indeed. And on a rotating basis the troll ancestors could be called. Gurubashi Mojo Madness brought the boss, but was hard to make. This week it might be Hazza'rah. They weren't especially hard and they weren't especially generous with loot. But this one drops dream thread. And the other drops his tooth. Collect all four! And find a voodoo doll. Find the one for your class. But beware the hoodoo pile, for it is jinxed! Even says so: "Jinxed Hoodoo Pile". Touch it, take the reward, and ask yourself "Will Hakkar rule the world?" Many would say yes, and we would kill them. Put it all together and what do you have? Trinkets yes, pretty trinkets! Power, great power! Power in trinkets!

Ah, but now you have your paragon of power. But do you have the reputation you need for it? No? Then no armor for you! BEGONE! Come back with more.

It's all our faults anyway. We're the ones who brought back Hakkar. We were fools. Easily tricked. You and I did it. We brought him back. Why did we not listen to the green flight? They knew. But we found the screechers and we stole the egg and we went to the Sunken Temple and we drew him BACK. Blood. Nothing good is summoned by blood. We used the egg and put him in the egg and then we gave away the egg. For what? Not worth it. No no.

And he enslaved the Gurubashi. Or did he? Perhaps many desired the power of his presence. But the priests, they were caught. Ensnared. Oh they would bless us to free them. And so we went with the support of the Zandalar. They sent us in, brave heroes and adventurers, to invade the city and stop Hakkar before he drained the world. Five priests and priestesses under his thrall and forced to empower him. Oh you'd not want to fight him without them. Oh no. He would do terrible things to you. Worse than usual! We kill them and they thank us. What a welcome change!

Hakkar the Soulflayer. Not a nice name. He controls minds and corrupts blood. And steals your life. So we did the unthinkable and we dipped ourselves in poison and we never removed it, so that when he tried to steal our life, he stole poison instead.

We fished up another boss with the help of Nat Pagle. Or was it Pat Nagle? We were rather drunk at our last meeting.

And Broodlord Mandokir did kill many of us and the ghosts brought us back and he did level up (indeed he did!) and he did yell, "Ding!" and Jin'do the Hexxer did respond with a friendly "Grats!" And we all laughed for it was silly and we had nothing else to do while running back from the wipe. And all the while he was watching us. He was angry when we killed his raptor.

Jindo has the most frightening assembly of concubines since the brothel in Karazhan, and the flesh beasts in Medivh's bedroom. Gnomes and mummies. GNOMES AND MUMMIES.


Goodbye, Zul'Gurub. I shall miss thee.

But thanks for the three Razzashi Hatchlings.


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