On Tuesday I suggested that dual spec be lowered in level and cost so that new players could pick it up. Somehow my incredible brilliance was not recognized by all. The opposition to dual specs seems to mostly consist of "It's too complex for new players." There are also the not-in-favor opinions such as "it's unnecessary", but that can be applied to 90% of 90% of anything. The complexity argument seems somewhat compelling. I mean, new players can get overwhelmed.
But then why are druids available to new players? I won't claim they're more complex in any given role (shut up kitties, this isn't about you) than any other class. But the class overall is complex. They have dual spec built right in. What? Shapeshifting!
When my lowbie ret wants to tank, he throws on a shield and turns on RF. No new spells or anything. Tanking is effectively the same as DPS. DKs are even simpler; switch to frost presence, no need for a shield even. Warriors have stances, but many abilities are shared across them and the general concept of "hit in face/back of the head and use rage" remains. Then there are druids.
Shift into bear form and suddenly you have entirely different abilities. These aren't the handful of stance-specific abilities of a warrior. Oh no, every single ability works in only that form. Okay, you can cast spells in caster/moonkin/tree, but kitty and bear are completely distinct. They even have their own version of faerie fire. Which doesn't even have the exact effect in bear form.
The resource systems aren't even the same. Kitty is energy, bear is rage, and other forms are mana. These regenerate in different ways and are spent in different ways. Only kitty has combo points.
Druids don't have dual spec or even tri-spec. They have tri-class. Should they even have talent points? Can you imagine the confusion of a new player trying to decide whether to spend points on that cool bear or the cow form or maybe they heard rumors of a kitty and oh my god what is this moonkin and tree of life thing?
It is clear that death knights and druids should be switched, with the complex druid class only being available to experienced players. Unlike DKs they won't start at level 55. It's bad enough getting 10 talent points every five minutes and a new ability every ten minutes; now do that for caster form and two shapeshifts. DKs will also start at level one, to more accurately reflect the fact that they are rerolls of bored hunters who think complex gameplay means sometimes maintaining a sting.
Retro Gaming: Master of Magic part 9
11 hours ago