tag:blogger.com,1999:blog-5462978744516866472.post7104608050763483410..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Rotting castles don't need to burnKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5462978744516866472.post-19514038976457256602011-12-01T20:17:38.655-06:002011-12-01T20:17:38.655-06:00Wikipedia said all I needed to know: "Markus ...Wikipedia said all I needed to know: "Markus Persson". I'm sure I'll have some posts about Wurm Online.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-86641382180491725702011-12-01T16:42:13.001-06:002011-12-01T16:42:13.001-06:00The whole part about safe areas and decaying struc...The whole part about safe areas and decaying structures sounds a heck of a lot like Wurm Online. Unfortunately, there's no option to burn things down but you can work at knocking them down once the player protection goes away.Faeldrayhttps://www.blogger.com/profile/11144815682821758206noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-15828563786515639552011-11-30T02:25:17.391-06:002011-11-30T02:25:17.391-06:00Yup!Yup!Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-67288510908018068382011-11-29T14:20:50.922-06:002011-11-29T14:20:50.922-06:00@Syl: If I'm understanding it correctly, the b...@Syl: If I'm understanding it correctly, the bank was the equivalent to the safe zone house, while the house house was in the PvP area?<br /><br />@Michael: Yes and no. It puts builders and destroyers into the same place, but it doesn't put everything they all have in one place to be destroyed at once. What is a nice house anyway? If someone just wants something pretty, they can draw it. A pretty house by itself isn't much of anything. In this game that pretty house would be a symbol of success, both for the community and the player. I guess what I'm saying is that this isn't a game for people who just want pretty houses, but for people who want pretty houses and a bit of struggle to go with them.<br /><br />There could be markets for goods, so maybe a particularly talented designer could hire himself out and never have to spend much time in the scary places.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-56679312503749066132011-11-29T09:28:24.892-06:002011-11-29T09:28:24.892-06:00Doesn't your plan throw the most pvp-oriented ...Doesn't your plan throw the most pvp-oriented people (who like to burn down people's houses) and the least pvp-oriented (who just want to build a nice house) into direct opposition? It seems less like a way for everyone to have fun and more like a way to ensure constant victims for gankers.<br /><br />Why not make it so that houses need like 5 different types of resources to stay maintained, but each area where you can build a house only provides 2 of those 5? Goods in the safe area are inviolate, you never have to worry about someone taking them. So to get all 5 goods, you have to player trade or purchase from a common market of some sort. In the contested area, perhaps houses provide 3 resources, or still just 2 but are provided at a faster rate. But anyone can steal some of your stuff, and the main way you'd get the other 3 would be raiding other people's houses.<br /><br />For that matter, why not make the safe and contested houses completely different, with different required goods? Not either one better than the other, just orthogonal, so that pvp gameplay and pve gameplay remain separate.Michaelhttps://www.blogger.com/profile/09827557339032342430noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-19011986664601447502011-11-29T07:49:00.233-06:002011-11-29T07:49:00.233-06:00I like the maintenance factors; in essence, most o...I like the maintenance factors; in essence, most of what you describe here was present in UO, in a somewhat different form. you would keep the really precious stuff in towns, in your bank. you'd make sure to never carry anything outside for too long, all by yourself. <br /><br />your house on the other hand was out there - where others are, where anything oes, where resoruces are too. it was only semi-safe; your house key could be stolen/looted (which is why you'd still use the bank), your house needed refreshing by regular log-ins. <br /><br />take all this, add a bit to it - with today's technologies and vast server worlds, it should be an easy thing, shouldn't it?Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.com