tag:blogger.com,1999:blog-5462978744516866472.post6618276074394879992..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Raid Entry and PopulationKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5462978744516866472.post-48742233726068525512011-05-16T21:07:48.152-05:002011-05-16T21:07:48.152-05:00You're completely misinterpreting the drawing ...You're completely misinterpreting the drawing and post. It is based on the assumption that skill is normally distributed, which is not proven, but is not unreasonable either. Imagine a series of bosses and for any given level of skill, there is a boss which is just barely beatable and just barely unbeatable. If people raid until they hit their unbeatable boss, they will tend to cluster in a normal distribution at their corresponding boss. Now imagine that we substitute actual bosses, but rather than starting with the lowest difficulty, the first boss is somewhere higher. Those are the lines. From that we can consider the effects of low, moderate, and high-difficulty initial bosses.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-67055720128578462932011-05-16T20:26:33.029-05:002011-05-16T20:26:33.029-05:00Is this just a random drawing? Or do you have some...Is this just a random drawing? Or do you have some math to explain actual numbers at some point in your off center bell curve?<br /><br />I could do what you have done with no graphic.<br /><br />1 tried to kill a boss (100%)<br />2 killed a boss (75%)<br />3 killed 7 bosses (25%)<br />4 killed 12 bosses (01%)<br /><br />That is my now proven theoretical graph for Frito eaters during raids.<br /><br />I have inconclusively proven that 100% of people that have tried to kill a boss have eaten a Frito.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-63373088036639087522011-05-12T12:04:46.340-05:002011-05-12T12:04:46.340-05:00Wrath of the Lich King doesn't quite fit into ...Wrath of the Lich King doesn't quite fit into this model, since it was flattened. In terms of difficulty, I'd put it closer to line 2 (keep in mind they're somewhat arbitrary, meant to show extremes), but with content being constantly removed (effectively removed, due to the badge progression), there wasn't much of a high end of content.<br /><br />What would have been interesting to see is how LK raiding went without the badge inflation, so that to get Ulduar gear or equivalent badge loot you'd need to do Ulduar. This would have also meant that ICC guilds wouldn't be getting early kills already wearing ICC-level gear, something which would be particularly noticeable in the 10-man track.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-23332105731044121222011-05-12T10:37:04.257-05:002011-05-12T10:37:04.257-05:00The more of these discussions on access and optimi...The more of these discussions on access and optimization I participate in, the more aware I become of the economic realities that drive these little virtual worlds of ours. Using Klep's example, a "Line 4" game is economically impractical. Nobody would play it, so therefore nobody would develop it. A "Line 3" game would be a sort of "niche" game that would attract a very specific following. The question is, would it generate enough of a following to keep the developer in business? At that point, a lot depends on your payment model and just how big your "niche" is. <br /><br />I would consider WoW-Cata to be a "Line 2" game. Despite anecdotal evidence, if you look at sources that track progress, a lot of people are clearing a lot of content in Cata, just not as quickly as they did before. So overall accessibility is probably higher than most people would acknowledge, at least in the general sense. <br /><br />WoW-Wrath would be a "Line 1" game to me. The early raids were a joke, outside of Malygos, and once past that content, no one bothered with it again. The only reason people kept running heroics was that Blizzard tied much higher level rewards to them than the content itself should have generated.<br /><br />I don't think it is any coincidence that Wrath was the most successful expansion in terms of subscriptions and boxes sold. And I don't think it should be any surprise that Cata is less so. It's easy to "sell" to the bottom of the triangle.Aracoshttps://www.blogger.com/profile/12019343913755354472noreply@blogger.com