tag:blogger.com,1999:blog-5462978744516866472.post6232810791543469488..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Rewarding explorationKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5462978744516866472.post-57445645891786597972009-09-29T02:10:45.109-05:002009-09-29T02:10:45.109-05:00As I am currently going through the new improved l...As I am currently going through the new improved leveling experience, the dislocation of the quest from the instances is painful...<br /><br />That said, I prefer the epicness of them...<br /><br />The week pre-instance spent gathering the components/completing the chains.<br /><br />A REASON to run the instance again apart from epic loot...<br /><br />I would almost be happy if doing the WoLK instances every day meant an evolution of the story line<br /><br />Word Verification: "banging" on about the Old worldAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-46637411547277900782009-09-13T17:14:46.705-05:002009-09-13T17:14:46.705-05:00@Stabs: WoW was made by old EQ players, from a tim...@Stabs: WoW was made by old EQ players, from a time when you'd get 100 people and two people got loot. They were more used to the idea of helping others or just going along for the fun of it. Now we're more focused on what tangible virtual rewards we can get. And of course leveling is so fast that people outlevel the long chains, so we don't get lead to instances as much.<br /><br />@Corey Hunt: People are prone to rationalization, so when something costs more, such as time to complete a quest, we add value to it to justify the extra time. There is also the realism factor, that as a species we're used to things taking time, so when they are instant, they feel as if they cannot be real while those things which take time feel real.<br /><br />@Shintar: I was mostly referring to the randomness of the quest locations rather than the actual distance. Maybe the quest givers are a subtle commentary on the way people are more connected to the world, but also seem to care less. Or it's just a much more convenient way to design and play quests.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-52846478378668260242009-09-13T15:21:12.337-05:002009-09-13T15:21:12.337-05:00I like that you describe this as "rewarding e...I like that you describe this as "rewarding exploration", while most people would probably call it "making you run all over the place just to artificially extend playtime".<br /><br />I have quite mixed feelings about the whole thing myself. I like how quests are more clustered nowadays as it's very efficient, but on the other hand quests that led you all over the world made everything feel more connected and real. It doesn't really make sense that every quest giver is *only* concerned with their immediate surroundings really. It makes the world feel more alive if you get the sense that even the NPCs have travelled, have histories and so on.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-83027470492794291512009-09-13T13:20:33.769-05:002009-09-13T13:20:33.769-05:00I have been doing a lot of the old quests lately. ...I have been doing a lot of the old quests lately. There is some really good story there. I was in such a hurry to get to 80 while I was leveling that I would only skim the quests and abandon the ones that were too far. I missed a bunch of content.<br /><br />I got Loremaster of Kalimdor the other day and moved right on to the Eastern Kingdoms. This time I am taking the time to read the quests and do the chains in order. I am doing all of the dungeon quests, and I am enjoying it very much.<br /><br />I was in BRD yesterday all by myself just exploring and working my way to the Emperor's room. That instance is huge! I must have made that corpse run 50 times while I was at that level trying to get a group to finish it. Taking the time to do quests in there is very rewarding and interesting.<br /><br />I really noticed the difference with quest zones in Outland and Northrend and I am a fan of how they are organized, but there is something to say for the epic chains that have me going over both continents to get some line done. Like <a href="http://wow.allakhazam.com/db/quest.html?wquest=3844" rel="nofollow">Linken</a>. Or interesting lore points like finding out that Bronzebeards heir is also the <a href="http://wow.allakhazam.com/db/quest.html?wquest=4363" rel="nofollow">Dark Iron heir</a>.<br /><br />I don't know what my point is, other than sometimes I like the running around. Makes it feel more important somehow.Anonymoushttps://www.blogger.com/profile/13674154261620739301noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-71268256312319070122009-09-13T12:03:58.459-05:002009-09-13T12:03:58.459-05:00Game design philosophy has changed hugely from 200...Game design philosophy has changed hugely from 2004 when most of this was implemented.<br /><br />I think the idea was it was ok to not all have the quest. Sunken Temple groups were often split about whether to do the downstairs bit - less loot but the fulfilment of 2 quests from Marlon.<br /><br />BRD was an extreme example of this. It was actually pretty rare to have everyone at the same point on quests as there were so many.<br /><br />I think the content was intended to last longer than it actually did.<br /><br />Tobold mentioned that in 2005 it took about 500 hours to get to max level on average. That's a year for a 10 hours per week player.<br /><br />I think they wanted it to last even longer than that.<br /><br />The longer it takes to level the more side trips and distractions you'll find. So what if a RFD quest is from Undercity? In the 2 months you were in your 30s you would have gone to Undercity several times.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.com