tag:blogger.com,1999:blog-5462978744516866472.post5511612299725208739..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Don't leave until the instance is doneKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-5462978744516866472.post-34581819642348092282010-11-03T20:58:56.068-05:002010-11-03T20:58:56.068-05:00I do enjoy the convenience of the dungeon finder, ...I do enjoy the convenience of the dungeon finder, but I am sad that the whole dungeon is often not finished. I have killed the end boss in BRD once, after having run it countless times. The sense of achievment was great, the group had really slogged together to get to the end, and it felt special.<br /><br />The impatience that is found now in the random dungeon finder tends to limit the willingness to go that extra bit longer to do something worthwhile.<br /><br />Randoms have turned into the training grounds of how to play in a group. I generally run as the healer and find that very few tanks will pause for mana unless you repeatedly ask. Also dps will urge the tank to pull more, as above, without checking if the healer can manage.<br /><br />Usually a polite remider that heals require mana and that people should watch their threat will solve this problem. The last group that pulled massively got one warning from me, and when they did it again healed til oom, then left them to die. <br /><br />Perhaps that will be a "life" lesson for them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-71349838374922532072010-11-03T09:44:43.523-05:002010-11-03T09:44:43.523-05:00Here is when the instance was done for me last nig...Here is when the instance was done for me last night. I was tanking on my warrior, some lock decided he wanted to pull (I was in the instance for about 2 min and was getting a drink of water). After politely saying, please let me pull and getting the answer, well pull faster, there is no reason to pull slowly (note I had no idea what the healer's capacity was)... you suck you looser tank. <br />I said, goodbye ...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-90810806305935421152010-11-03T09:29:06.607-05:002010-11-03T09:29:06.607-05:00If you are running Utgarde Pinnacle and you know s...If you are running Utgarde Pinnacle and you know someone in your party is doing the quests, please make sure the Abomination that guards the door back to the start is dead before you leave. It is simply the polite thing to do.<br /><br />Personally, I still think the worst dungeon in the game is Gnomeregan. I was in a party once that spent like an hour just working our way through the trash to get to the first boss. BRD is huge but at least there is something to break up the monotony now and then.Melvylhttp://singleboxing.com/noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-30922980614847446882010-11-02T19:57:39.073-05:002010-11-02T19:57:39.073-05:00The two that always got my goat were both in the L...The two that always got my goat were both in the LK heroics. Gundrak and Halls of Stone. Nobody ever wanted to go kill Eck. Nobody ever wanted to go get Krystallus (heck, there were teams that didn't want to go and get Maiden of Grief, just straight in, do the tribunal, then do Sjonnir.)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-86609133404317971332010-11-02T19:00:14.218-05:002010-11-02T19:00:14.218-05:00I think the "Blizzard-enforced" ending o...I think the "Blizzard-enforced" ending of a dungeon, i.e. - the awarding of extra loot/emblems, XP and gold and the message, has become and should be the established "end" to a dungeon. When leveling, it's almost always worth more to simply requeue and run another dungeon. You get the extra xp and loot, and you'll almost certainly get more xp running through a fresh dungeon than trying to clean out the remaining mobs. The only reason I can think of for staying in a dungeon after the message is if you need to do something for a quest or what a specific piece of gear. With that in mind, the "message as ending" should be default. I'm not opposed to doing more things in a dungeon if someone needs to, but they should mention/ask about it at the beginning of the dungeon, not wait until the end then complain when people leave.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-27567945036585438682010-11-02T12:05:54.199-05:002010-11-02T12:05:54.199-05:00I don't think they have split Uldaman yet, but...I don't think they have split Uldaman yet, but I read a post where they were planning on doing so, splitting there at Ironaya. It seems like an odd choice to me, too.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-72218274272229366632010-11-01T18:19:04.571-05:002010-11-01T18:19:04.571-05:00Very well expressed. How many times have you heard...Very well expressed. How many times have you heard (before the emblem change) that "We're all only running heroics for the frost emblems anyway?" Because the idea that anyone might have a different goal, like getting the achievement, completing the quest or getting a drop, is completely inconceivable...Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-13673519794178542592010-11-01T16:46:18.509-05:002010-11-01T16:46:18.509-05:00@Tesh: They split Uldaman? That's ridiculous....@Tesh: They split Uldaman? That's ridiculous. They should just clean up some trash and simplify the tunnels. If no one gets lost it's really not that long.<br /><br />@Anonymous: The inability to get replacements is pretty frustrating. I remember having a lot of trouble with St because of that.<br /><br />@Nikodhemus: Next time you're dead in the area, talk tot he ghost dwarf. Then drag your group around for the key bits. Promise them epics.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-15886681728896595972010-11-01T14:25:10.995-05:002010-11-01T14:25:10.995-05:00Blackrock is one of the strangest for this because...Blackrock is one of the strangest for this because there are no clearly drawn lines like there are in other big dungeons like Dire Maul. Unless doing the Spire, I always start in Blackrock near the prison, and as i've never once been able to score the key to the dungeon, I'm stuck going through the lower end over and over when queing for random. <br /><br />I love the Random group finder compared to how we used to have to look for a group, but it really does lend towards being selfish. I try not to, especially while tanking, but with the limited amount of time i'm able to play, many times it doesn't benefit me to slog through the same portion of a dungeon over and over. Really I prefer to clean a dungeon from top to bottom ie diablo II, but just isn't feasible every timeNikodhemushttps://www.blogger.com/profile/02165891420642892313noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-24856869629203051852010-11-01T14:04:25.333-05:002010-11-01T14:04:25.333-05:00Yes, the "loot bag" shifted the viewpoin...Yes, the "loot bag" shifted the viewpoint which boss is "final" and killing him completes the instance in some cases from common consensus to an "obvious" pop up. <br /><br />For example Zul'Farrak, back in the days the usual common consensus was you kill the Chief Sandscalp then Gazhrilla, now I'm scared everyone will leave after Sandscalp because they already got their lootbag. <br /><br />The problem isn't that they leave after lootbag. The problem is once instance is completed, you cannot pick replacements from LFG, if you want those Gazhrilla, Celebras the Cursed, etc. bosses. <br /><br />The most ridiculous dissonance I encountered was Ramps. Omor grants achievement for killing the last boss, but Vazruden grants the LFG lootbag... <br /><br />However what I see in levelling instances people are more eager to kill the non-mandatory bosses. For loot, for XP, and especially for a quest they haven't done if you share it to them...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-1278431512633932142010-11-01T11:51:45.893-05:002010-11-01T11:51:45.893-05:00Hey, this looks like a follow up. :)
I do think ...Hey, this looks like a follow up. :)<br /><br />I do think that feedback on "this area is clean" is nice, but the dungeon Achievements seem a bit much, especially in cases like Mauradon where there's definitely more to do. The dead end in Uldaman is a nice dungeon-designed "finished" sign... but with the new split to the dungeon, killing Ironaya will mean you're finished with a segment, despite more places to go. As such, I think that smart dungeon design should make it pretty clear when you're done, simply because there's nothing left to do but fight respawns.<br /><br />So yes, splitting old dungeons can definitely confuse the issue.<br /><br />...but then, I'm far from a WoW dungeon expert. So, I'll just agree that the finish line declaration from Blizzard should probably be more carefully chosen.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.com