tag:blogger.com,1999:blog-5462978744516866472.post1804503919077601430..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Dumbing down isn't dumbKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5462978744516866472.post-20466585908127409782011-06-22T08:52:40.931-05:002011-06-22T08:52:40.931-05:00"in this one special case because the latter ..."in this one special case because the latter is virtually non-existent"<br /><br />*chuckle*<br /><br />Indeed. If there's not much meat to the tactical, there's not much point spending effort focusing on it.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-66339877745361566042011-06-22T06:31:39.713-05:002011-06-22T06:31:39.713-05:00Tesh, I wouldn't go that far but the general d...Tesh, I wouldn't go that far but the general direction is probably right. I'm enjoying the execution more than the the tactics/strategy layers in this one special case because the latter is virtually non-existent.<br /><br />Back in Vanilla WoW I enjoyed my spammable macro on my PvP Warrior because it allowed me to focus more on positioning, map awareness, those kinds of things.scrusihttp://procrastinationamplification.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-12169476744587816382011-06-22T00:18:27.908-05:002011-06-22T00:18:27.908-05:00@scrusi: I'd guess that the twitchy spam comes...@scrusi: I'd guess that the twitchy spam comes closer to actually playing than macro spam. If you're not in a mindless grind situation, more mental activity, even if it is merely "press button now" is often a good thing.<br /><br />@Tesh: I hate Simon Says. I'm just not very good at remembering meaningless gestures with no context or goal where minor variations in phrasing (I didn't say "simon says!") cause total loss. I'm sorry, but such rigid word structures belong in the old old text-based adventure games, DOS, and nowhere else.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-2536236161400137462011-06-21T13:49:58.649-05:002011-06-21T13:49:58.649-05:00Autoattack, like the SCV thing, also means you can...Autoattack, like the SCV thing, also means you can concentrate on the actual Strategy and Tactics of play rather than the execution of play. (Just restating your theme there...)<br /><br />There's a place for games based purely on mechanical execution (DDR, Simon Says), but I find the more overarching levels of thinking far more entertaining. I get a lot more satisfaction out of a plan well laid or reacting to tactical situations than I do when I get my timing in a WoW DPS rotation just right... again and again and again and again...<br /><br />So scrusi, maybe you're finding the fun in the execution more than the tactics/strategy layers? I should stress that there's absolutely nothing wrong with that, it's just a playstyle thing. I'm only bothered when I'm required to do stay on one layer when I'd rather be on the other.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-12857793723705127912011-06-21T06:22:20.435-05:002011-06-21T06:22:20.435-05:00Very well put, sir. When I called for entertainmen...Very well put, sir. When I called for entertainment value per time as a measurement for the quality of decision making, I did not explicitly state that a decision needs to at least have some entertainment value for speeding up to increase the fun. Sending an SCV to mine is no fun at any speed.<br /><br />You only touched on something though that I would like to expend upon: What about games that use twitchy non-decision elements to cover up for lacking game mechanics? The whole reactionary abilities / skill rotation / macro discussion comes to mind. Why do I have more fun playing my druid in Rift by hand than simply spamming a macro that does the same things I do?<br />A completely macroable combat system is clearly bad game design in the same way your SCVs are. Why am I still enjoying that system to some degree?scrusihttps://www.blogger.com/profile/03972625255456523061noreply@blogger.com