I won; you know it, I know it, vegatable lasagna here knows it

| Wednesday, August 28, 2013
Here's something that tends to bug me in 4X games: when I've already won, but the game won't admit it. Maybe I'm more powerful than the rest of the universe combined, with a major tech lead, and a stable government/happy population/secure culture and religion. There is nothing to make me lose and therefore I will inevitably win. The question is when and how, not if. At that point I'm just micro-managing my way toward a slightly higher score, rather than victory itself.

In other words, the opposite of this:
I feel like everything is spinning out of my control.  I know it’s boring to say this, but the most fun I have with 4X games is when I’m roflstomping over the enemy with ease, not when I’m scrabbling just to stay afloat against an enemy that I have a 2-1 planetary advantage over.  It’s taking a lot of my will to play through this game and not start over.
- Syp
 This isn't to say that I enjoy the perpetual uphill struggle. After all, if I never reach the top, I will never win. I want to struggle up and then fight on the mountaintop with the guy on the next one over. Roflstomping is fun at times, having that last rush to the capitol, running up to the top of the Reichstag and waving a Soviet flag while shooting Nazis. But what is a victory without a struggle? That was a fun mission, but what would it have been without the first one consisting of dodging bullets and hoping to score a gun off the dead guy in line ahead of me?

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