Dragonhawk Down

| Monday, March 31, 2008
It only took way too many tries. I was inventive in finding ways too die.
1) Not knowing what bombs look like
2) Not being able to see bombs due to 10000000000000 dragonhawks filling my screen
3) Tunnel vision
4) So many debuffs that the healers couldn't keep up anymore.
Eventually I learned that the bombs are really easy to avoid and that I can bubble out of the debuff when switching sides.

Unfortunately I accidentally doomed my guild. I passed on the shield to a warrior since it was a much bigger upgrade for him. Every time I do something nice, something bad happens. When I let people roll against me for enchanting formulas I lose the roll and eventually they leave the guild. Engineering schematics are lost to warriors which then go on to ninja everything they can. Passing on the stopwatch made it never drop again and the guild eventually disband. So I know that something bad will happen now.

I apologize to Faith for this cruel destiny that I have created.

Nerfs as Buffs

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Earlier I suggested nerfing classes to force them to play better. The recent changes to AV seem to support my idea that nerfs rather than buffs are the solution to perceived weakness.

At least in my battlegroup the Horde is awful at AV. AB and EotS (I refuse to do WSG) are like free honor and tokens for us. But AV was pretty much the opposite unless we somehow end up in a two hour reinforcement battle.

Our cave got moved back. Way back. This should have made us lose more, right? We win more. All the time. Why? Pushing our cave back forced us to see that an offensive zerg rush was not a winning strategy. Now we have defenders at the choke point who can hold the Alliance for most of the game. Eventually the Alliance will zerg their way through, but we can buy more than enough time for the offense.

It Finally Dawned on Me

| Sunday, March 30, 2008
I am just like most other people: I suck at PvP and have a hard time admitting it.

My 3v3 is an arms warrior, resto shaman, and my ret paladin. I'm pretty well geared, the warrior is as well, the shaman is a bit lacking. But I don't think her gear is our problem. I know mine isn't, I'd say I'm in damn good gear. I'd say we are 1800+ potential, higher as our shaman gets more gear. But we're not; we hover around 1500.

I just get overwhelmed by it all. I get tunnel vision, I don't notice target switches, I forget BoF and BoS. I did finally get around to making some macros for them and I have all sorts of spells hotkeyed, but I can't hotkey the macros, I've run out of space. A better bar setup might fix that. But what's the point if I don't notice when to use them anyway?

Maybe that's why I prefer BGs. When I fail it's not the end of the world. I'll be back up soon and it's not as if I lose rating. I can keep trying and figuring out what to do. Having real objectives helps too, straightforward deathmatches aren't my thing, especially outside of shooters.

Next thing you know I'll admit that I suck at PvE and that's why I'm still not out of Gruul's Lair.

Wow, this post is emo.

The Truth about Keyloggers

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Selling gold, selling accounts, those are just fronts for something far more sinister. They provide a source of income, letting them focus on the real project.

It is a fact that all this spamming, keylogger, and account-stealing is done with the full support of the Chinese government. Why? Because it annoys the crap out of Americans. That's right, gold spam is one of many Chinese plots to annoy us.

How stupid does someone have to be to expect "sex and beautiful woman" posted for the 50th time to actually have pictures of sex and beautiful woman? That's the whole point. Any chump can reel in a few thousand packets of personal information by hacking a website or sending out scam emails. The real thrill and amusement is in seeing people fall for the really stupid stuff.

Keyloggers are the exiled Nigerian princes of the WoW forums.

But we can fight back. The keylogging and spamming, despite what e might think, is NOT done by bots. It's done by real people. We can use this to our advantage. This is an opportunity to send propaganda directly to individual Chinese citizens. So next time you see a gold spammer, stand right by him and in simple English explain the many problems with China, especially the misdeeds and failings of the government. Before long the agent will be converted and will sabotage the computers used for the plot before fleeing to Taiwan and eventually seeking asylum in America. This is a victory for freedom.

This also has the benefit of bringing those super-efficient farmers to the US where we can recruit them into our guilds and never again have to worry about farming before raids.

New Honor System

| Saturday, March 29, 2008
I like it

The old system was bad for players' health. No, I'm not exaggerating, bear with me on this.

Waiting a day for rewards might be a great way to teach some amount of patience, but it didn't work out that way. Instead it meant that a player that fell short on honor was stuck waiting another day, sometimes for less than 100 honor. No one wants to be in that frustrating situation, so we all grind a little extra honor. A little extra is a modest statement, I know that if I wanted something the next day, I made sure to have a few thousand extra. That could be several extra hours, depending on the server, faction, and BG weekend.

When it's 10:30 and I'm getting a little sleepy and my eyes hurt, I want to wind down, read a book, lay in bed. But I gotta get that extra honor for the buffer! Next thing I know I'm staring with dread at the server clock ticking over and I can tell that I'm going to end up a little short. The honor calculates and I lose.

Now I know exactly how much honor I have and it is available right now. That's nice.

Speaking of honor, I'm running out of things to buy. I have all the honor armor, including two S1 pieces that I haven't replaced yet. I have the trinket, rings, and tonight I got the new neck. I suppose all that's left is to save up honor for when S4 comes out and they update the gear again. I might get a S2 weapon if it looks to be a big enough upgrade.

Fishing is Calming

| Friday, March 28, 2008
Sit there with the zone music looping, chatting in guild, catching some fish. It's so relaxing.

Just don't do it in Stormwind. The guards aren't very nice.

Well that was Underwhelming

| Tuesday, March 25, 2008
I tanked and killed Kael'thas today. Overall Magister's Terrace was rather underwhelming.

The early pulls were just annoying. Lots of casters, and worse, mobs which stun, causing the casters to run all over. With the number of mobs I feel uncomfortable not using CC, which is exactly what I like about my paladin, not needing CC. Forcing CC into groups is a terrible design choice. This isn't my usual complaint about the slowing-down of runs, but that it restricts group possibilities. It hurts shamans, paladins, druids, priests, and warriors. Who wants a class that can't CC in an instance where CC seems almost necessary and you can't even cheat a bit by using a tankadin?

The first boss was easier than the trash. He was a total joke. That was a terrible way to start an instance. Perhaps we were overgeared, but then why was the trash so much more of a challenge? He certainly needs a buff, maybe the trash needs to toning down as well, but the boss is definitely too easy.

The second boss wasn't too tough either. We did manage to get an enhancement shaman killed, but I think that was due to me lagging horribly and Omen being unable to read the new combat logs.

The third was almost interesting, but with so many adds it felt tedious. Making the actual boss so squishy felt silly. We've killed the boss, so why do we have to deal with all this other crap? We actually wiped because our healer was being a moron; he backed up too far and got feared into a group that we'd passed. But the boss encounter was completed, so I used DI to save the repair bill and run back.

Finally we got to Kael'thas. This isn't a good game for fully three-dimensional encounters. It's disorienting and the bubbles were a complete pain in the ass. It felt like Blizzard was trying to design a fun and challenging encounter with an epic feel to it, but instead it felt like we'd just killed an obnoxious boss and gotten decent loot.

The turn-in only increased the feeling that we'd done nothing important. This is Kael'thas we're talking about here. Ruler of the Blood Elves, the man who we wanted to hunt down because he was tearing apart Netherstorm. He was a member of the Legion, high-ranking and powerful. But he dies so pitifully, in the middle of a small room, alone, without even a decent speech. Turning in his head gives a bit of text about our accomplishment, a gem, a heroic key... and a feeling of total unimportance. I wanted to grab the NPC and chake him, scream at him "do you realize what we have done!? This is history, this is the world changing!"

The passages are too narrow. They give an almost claustrophobic feeling like Scholomance, but without the darkness which makes it fit together. Blizzard could make the instance much better just by taking everything and making it 1.5-2x larger and further apart. I felt cramped in there. This was supposed to be a place made by Blood elves, in the same style as Silvermoon City which is a very open and airy place. It makes us feel like we're all crushed into a tiny space, tiny people in a tiny place killing tiny, unimportant enemies. Despite the pattern of linear, narrowly-pathed instances, MT still managed to feel exceptionally small. I don't know who would have thought it was an appropriate size. I could understand this for a house (like Scholomance) or underground area (Stockades), but for an outdoor area it feels strange.

I only hope that the Sunwell is better.

Shockadins

| Monday, March 24, 2008
Just for shits and giggles I respecced my paladin to 31/0/30.
http://www.wowhead.com/?talent=sVEhMxz0LoZZVfcxh0uV

It got me thinking though, could shockadins work for DPS? I'm going to be setting aside aggro problems for now, though I admit that aggro is the true damage cap.

Stats would mainly be spell damage, mana/5, and a combination of melee and spell crit to keep up vengeance. Melee crit might actually be the better source of vengeance since I'm probably going to swing my weapon more than I cast.
My libram would be from heroic Blood Furnace: http://www.wowhead.com/?item=27484
2-2.5% crit on both spell and melee; right now it is triggered by judgement refreshes. Since I'll have JotC up that means it's pretty much permanent.
The first trinket would be Darkmoon Card: Wrath. This would help make up for my low crit, keeping up vengeance better. http://www.wowhead.com/?item=31857
2 pieces of T4 prot would give a tiny bit of spell damage, but more importantly, 10% more damage on SoR.

All in all there will be a lot of multipliers on my damage. 10% to all holy from sanctity aura, 15% to SoR in holy, 10% to SoR from the prot T4, 15% to all from vengeance.
I remember that the old 1h spec, despite only saying weapon damage, applied to SoR too. I wonder if 2h spec does the same. Combined with the higher +damage bonus with 2h SoR, it might be worth using a 2h with lower +damage vs. 1h + shield. I'm of course thinking of the Hammer of Righteous Might.

Even though I'm sure their damage will end up lower than ret, shockadins still have a certain appeal to me. For one they could be more practical in raids. Put a shockadin with a tankadin for sanctity and he'll probably get wrath of air for a nice damage boost. Trying to put a ret paladin in the same position means he's going to end up with a sub-par supporting group, especially no windfury.

But they are also all that seems to be left of hybrids. I know there's so much talk of how needing so many stats held back ret, so they throw away their spell damage and any hope of effective backup heals. Shockadins don't, they keep it, they gather it up. It reminds me of the old paladin PvP videos with people in Judgement kicking ass and throwing heals in between. I suppose that is a dead era. Even though I tended to end up on the wrong end of it, I didn't mind so much that PvE gear wasn't crap in PvP, that raiding had a purpose besides just more raiding. It made the game fit together better. Now we PvE to PvE and PvP to PvP and never shall the two cross. Or when they do (Dory's Embrace), people will whine constantly. Wasn't BC supposed to be all about alternative routes of progression, and then people complain about alternative ways to get PvP gear.

Ah well, life goes on. Soon enough WotLK will be here and everything will get turned around again. I look forward to the brief moment when warriors aren't in insane gear and are actually balanced. The first couple months of BC were great.
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