Showing posts with label pet battles. Show all posts
Showing posts with label pet battles. Show all posts

Account-Based Advancement

| Monday, January 13, 2014
I've been doing a lot of pet battles recently. I must admit that I enjoy them. The collection, the searching, the little tactics, all fun to me. I also like that it is account-based. This has a few advantages.

It gives me greater flexibility on what character I play, and even where. Of course the pet battles don't really use my characters, so in effect it doesn't matter which character I play because I'm not playing one at all, during the battles. Ironically, this makes either my paladin or druid the best characters for this. My paladin has the benefit of extreme map mobility, having all manner of tricks for getting around the world. My druid has the benefit of extreme local mobility, what with having instant flight form and travel form for those few places where I cannot mount. Yet I cannot mind that the game accidentally encourages the use of particular characters, since all gain the benefits.

If I happen to get a pet on another character, perhaps while out questing, that's great. This sort of shared inventory is helpful for that. It also means that I can park characters all over the place to keep an eye out for those spawns that aren't common. In those cases, I grab the first pet I see and figure I'll use a battle stone. I hate the idea that someone was denied any shot at all because I felt the need to slaughter the few available spawns in a hopeless quest for an instant rare.

As this notion of multiclassing (no classing?) spreads like some sort of zombie-as-metaphor-for-Communism I find myself wondering, how far has it gone and how far would I want it to go? These account-based activities in WoW are perhaps a first step. I have many titles that I earned on that paladin, all available to a stable of alts. Mounts as well, though thankfully, not the engineering ones. I'd not like that. Some pets, no longer available, are now available thanks to this sharing. All of these things that I think of as secondary are all things that I am glad to see shared among my characters.

Except perhaps the Insane title. I used to find myself wishing I could use it elsewhere. Yet, now that I can, I find it to be a silly idea. But that too is silly. It was not my paladin who earned that title. Certainly my paladin was the Bloodsail Admiral, and the extremely persistent pirate-killer; so persistent that by killing a different pirate faction I managed to get her to a positive reputation with everyone except those stupid Southsail Pirates. But it was my druid who made the Darkmoon cards. It was my rogue who farmed the junkboxes. Without them I doubt the title would have been possible. Surely it makes sense that those characters would share the title. It was a group effort, after all. But why should that stupid hunter get anything? Or that imposter new paladin who is Kelpsacovic in name only? Obviously I can choose which characters to give the title, so it's not as if some alt stole the title; I'd have to have given it.

That's what irritates me about this entire discussion: it is ultimately about feelings and feelings tend to be a messy, changeable, illogical thing, often with no basis in reality. I'd prefer to make decisions based on something concrete. In games the cost of working off feelings can be a few subscribers. In real life it can be lives and rights. I suppose that's my response to Tesh's question on Twitter. And I still don't have an answer for myself.

Pet battles, the solution to Cataclysm

| Monday, December 2, 2013
I admit it, I like pet battles. I like them more than I like doing Mount Hyjal more than once. It turns out they give a decent bit of xp. It's not a fast way to level, but it's a non-Hyjal way to level.

I don't like the PvP, mind you. My pets don't seem to be very good yet, since while I have a good selection of pets, my level 25 selection is limited. Someday though, I may enjoy it. I have this notion that I'll be able to watch what I tend to face and adapt accordingly. A bit of vorfreude.

In the meantime, I've been fighting NPC battles. It's been a romp around the world. At fight I'd think of what pet I was lacking and fly out to get it. Then I got all efficiency-oriented. Optimization is, for me, a form of fun, particularly when I'm the one working out the method. I like puzzles.

I switched methods to instead going to a zone and identifying those pets that are at their highest level in that zone. Once I have one of each of those I move on to the next. This minimizes leveling, since that can be somewhat tedious if done for its own sake. If I happen to get a rare that isn't of the highest level I still capture it, since a rat in the hand is worth ten thousand poor qualities in the bush. As I move along I switch pets in and out to fit the zone, thereby pushing everyone upward a little bit each time.

I've learned that strong against and weak against aren't absolutes. Thorns might have lower damage against critters, but critters often do lots of small attacks, meaning lots of triggers. They are strong against mechanicals, but mechanicals often use single large attacks. Similarly, while fliers are strong against aquatics, their rapid, small attacks can be greatly reduced by a shell shield. A critter fighting something with a shell shield is a joke, with swarms entirely negated.

As with all things that involve moving around a lot, a druid is great to have, popping in and out of flight form in an instant to hop over enemies and hop to pets. I pick up herbs along the way, which give a whopping more than 100 experience each. Astounding, I know. But it all adds up. It all adds up to my druid being 81 and a quarter without yet recovering Frandral from the cave, though I did do everything up to that. A few instances might help too. I rather enjoy Blackrock Caverns.
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