tag:blogger.com,1999:blog-5462978744516866472.post965347396651868056..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Today's theme is staminaKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5462978744516866472.post-19481188033681630992009-05-28T08:20:07.000-05:002009-05-28T08:20:07.000-05:00@Fish: Ah yes, the classic gear strategy: "What's ...@Fish: Ah yes, the classic gear strategy: "What's your priority stat?" Re: "iLevel."Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-28001035414902149972009-05-28T07:58:43.314-05:002009-05-28T07:58:43.314-05:00Ugh, this is going to be a huge pain for those of ...Ugh, this is going to be a huge pain for those of us that socketed the +41 stam gems in semi-permanent items (do I think I'll be getting an upgrade to the tempered titansteel helm? not bloody likely). My theory on gearing has always been: there are a lot of stats I need, I want to get as much of as many of them as I can.Fishhttps://www.blogger.com/profile/17653252976648480240noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-53018450275882963652009-05-24T23:37:51.115-05:002009-05-24T23:37:51.115-05:00I've noticed I tend to go back and forth on EH. I...I've noticed I tend to go back and forth on EH. It's an important concept, but I can't seem to figure out how important. Some of my inability to accept it probably comes from my hatred of it since it favors high-armor, high-health classes: druids and DKs, rather than my preferred paladins and warriors. Even more though, it encourages us to go against our design as blockers, towards stam stacking at the expense of other stats, especially BV.<br /><br />My overall feelings on EH: It's the result of bad design but it's not going to go away.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-74701636909672349052009-05-23T18:01:38.374-05:002009-05-23T18:01:38.374-05:00But in my opinion, it's when you're at the very ed...But in my opinion, it's when you're at the very edge of what your raid' gear can handle.<br /><br />yup, that's exactly what Cider has always said.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-975778720991306452009-05-23T12:32:02.700-05:002009-05-23T12:32:02.700-05:00I'm getting it, I'm just not stopping at saying "b...I'm getting it, I'm just not stopping at saying "bigger number is better" and assuming that the situational use of it always wins. The chances that the extra health will save you are just that, chances. Will it happen? Sure. But in my opinion, it's when you're at the very edge of what your raid' gear can handle. Only two types of raids are in that position: extremely fast progression guilds (Ensidia) and stupid guilds who think it's more productive to wipe for a week than to get better gear for a day and wipe for the remainder of the week (a few guilds I've been in). EH is for the extremes of good and bad. I am at neither, so it's not a particularly useful concept for me.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-34342940869547646982009-05-23T06:23:42.309-05:002009-05-23T06:23:42.309-05:00I think you're not really getting Effective Health...I think you're not really getting Effective Health as a concept.<br /><br />"Unless you're taking damage in 1k doses, the odds are very low that you're going to die with 40k and wouldn't have with 41k"<br /><br />OK, say you're tanking a boss that hits for 20K. The 40K tank can take 2 hits the 41K tank can take 3 hits. I bet you the 2% more avoidance the 40K tank has won't make him a better tank for that fight relative to the 50% better I Can Take Hits factor.<br /><br />Of course usually even raid bosses hit for a lot less than half a tank's health so you're talking about 5% avoidance vs 5% effective health and a situation where the boss needs 4-5 hits to kill you. Well the danger of dying comes when there's a parry haste sequence or some special attack at about the same time as a normal attack or both or some other combination where a flurry of attacks land. Possibly as a moment when your healers are all moving. The I can last a little longer factor beats the I may not take so much damage factor in terms of seeing you through that spike (unless you get lucky with avoidance).<br /><br />Have a read of Ciderhelm's original article on this<br />http://www.tankspot.com/forums/f192/1060-effective-health-theory.html<br /><br />Regarding idiots refusing to take you to pugs, idiots are idiots. But just because they're idiots doesn't mean you can just do the opposite every time and be optimal.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.com