tag:blogger.com,1999:blog-5462978744516866472.post8668508691331323911..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Stalking outside, inside, and in a frighteningly worldly worldKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5462978744516866472.post-32869186433256715712011-03-03T16:40:49.327-06:002011-03-03T16:40:49.327-06:00@Nils: Oh right, duh. Yes. I wish I had played m...@Nils: Oh right, duh. Yes. I wish I had played more MMOs other than WoW so that I could better back up this claim: single-player games are inevitably better at mixing goal-oriented play (a perfect sandbox can be disorienting) with interesting elements.<br /><br />@Tesh: Enemies are not omniscient. They're also not stupid and will use stealth to their advantage as well. I don't know how far humans will chase (never gave them a chance), but I know some of the mutated animals are territorial and won't chase forever.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-43692693885021892302011-03-03T16:40:18.836-06:002011-03-03T16:40:18.836-06:00@Tesh
They will stop following after a time, but d...@Tesh<br />They will stop following after a time, but depending on the environment you're in it's not always possible to make use of that fact.<br /><br />However, in other situations it creates a hilarious throwback to MMO monster 'banding, before the days of 'Evade' were thought up.<br /><br />There is a part relatively near to the beginning of the game where you can pull some army guys a few at a time toward a spot you can get cover which also happens to be at the range of their 'I'll this far, and no more!' distance.<br /><br />If you do it right, you can pluck a few from the main group, dash to cover, then juuuust before they're about to turn tail, shoot one, have him carry on and have the others return.<br /><br />Not quite what they had in mind by 'emergent gameplay' methinks. ;)<br /><br />Still, it's a great game and reading this has made me want to go through and install it again.Naithinhttp://funingames.net/noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-69979177356583729602011-03-03T14:39:32.345-06:002011-03-03T14:39:32.345-06:00I haven't played Silent Hill either, but readi...I haven't played Silent Hill either, but reading about it at Twenty Sided has given me some sense of the games. I believe that tension works best when it's variable, otherwise the player gets used to it and starts ignoring it. It seems like the SH games do some of that, but I suspect that the open world of Stalker changes that somewhat.<br /><br />Other questions, then: Is stealth an option, and do baddies follow you forever or lose interest at some point?Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-36182792818036724972011-03-03T13:42:03.825-06:002011-03-03T13:42:03.825-06:00You should know that I agree, due to my post about...You should know that I agree, due to my post about MMORPGs without character power progression.<br /><br />I agree that too much a focus on personal achievements is what makes some content annoying that would otherwise have been interesting.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-3078097982856478472011-03-03T13:09:55.706-06:002011-03-03T13:09:55.706-06:00@Duht: I can only play it thanks to the difficulty...@Duht: I can only play it thanks to the difficulty slider. A glorious invention!<br /><br />@Nils: Is there a context for your comment that I am missing?<br /><br />@Tesh: I've not played Silent Hill. I would say it helps add contrast. The open spaces aren't perfectly safe, so you still need to be alert (read: tense), so then when you go into some dark cramped hole, you're all ready to be jumpy.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-35237936394090201082011-03-03T12:55:41.135-06:002011-03-03T12:55:41.135-06:00How does the tension and "gotcha" stuff ...How does the tension and "gotcha" stuff compare to a much more constrained game like a Silent Hill? Does the open spaces to explore make the scary stuff *stronger* because it's not as pervasive?Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-82918435338550174902011-03-03T09:15:30.999-06:002011-03-03T09:15:30.999-06:00You know I agree. But I decided to tell you, anywa...You know I agree. But I decided to tell you, anyway.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-17573262847839211312011-03-03T08:51:37.264-06:002011-03-03T08:51:37.264-06:00Stalker is brutal, if I wasn't busy being uber...Stalker is brutal, if I wasn't busy being uber powerful in Rift in my free time, I would be all over stalker again. I suck extra hard at that game.Duhtnoreply@blogger.com