tag:blogger.com,1999:blog-5462978744516866472.post8003126535360455649..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Plausibility vs. RealismKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5462978744516866472.post-59730118726534176622012-07-12T15:35:28.909-05:002012-07-12T15:35:28.909-05:00@Anonymous: It's okay, the internet is serious...@Anonymous: It's okay, the internet is serious business. I'm glad to hear that you liked the post.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-90440750884506491262012-07-12T14:40:00.297-05:002012-07-12T14:40:00.297-05:00Ah, I wasn’t familiar with your writing style and ...Ah, I wasn’t familiar with your writing style and I have a tendency to take things too seriously. We are on the same page here. A bit off topic: I laughed several times while reading your “Bad arguments against Attunements” post. Also I instantly like anyone who can write comments like this: “Ah, now I see. It's like the double-slit experiment where the light is affected by photons from parallel universes filled with noobs.” You’ve got yourself a new reader. (Now I can’t stop thinking about how the masses of noobs in parallel universes affect us and randomly burst into laughter.)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-81894763767045129612012-07-12T13:22:16.694-05:002012-07-12T13:22:16.694-05:00@Anonymous: You're right, is in an equally val...@Anonymous: You're right, is in an equally valid explanation. A valid one. That's the thing about a fantasy world: You can make up the rules and as long as they do not contradict each other, there is nothing wrong. Even apparent contradictions can be fixed by adding more nuances, such as the soul being damaged, defining different types of souls, different scales of damage and healing ability, and so on. This doesn't mean that writers and developers should just do whatever they feel like and force the next writer to make something up to cover it; whenever possible a story and gameplay should fit within the existing known rules, but often the contradictions are not inescapable.<br /><br />If people are confusing fantasy and real fire, that is their problem for being incapable of engaging in fantasy. The writer is not responsible for the mental deficiencies of his audience. I suspect many players are merely looking for things to complain about or don't like that there are rules which limit their abilities so they argue against the rules. The mage is mad that his fire doesn't make the knight's armor melt, while the knight is annoyed that his sword doesn't instantly cleave the mage in two, with neither being willing to set aside their particular PvP concerns and senseless appeals to 'realism' to accept that it is a magical world.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-90231472494574779392012-07-12T13:01:32.071-05:002012-07-12T13:01:32.071-05:00The “his soul was damaged by the attack” explanati...The “his soul was damaged by the attack” explanation explains nothing. His zbxl was umphqwed by the attack is an equally valid “explanation”. The problem is that there isn’t an exact definition of soul in the real world, because no one ever demonstrated its existence. Of course this is not a problem in a fantasy world, but you must define the properties of a soul, for example how can you damage it. The same is true for magical fire, except there is a real thing called fire, with measureable properties that can confuse people. Same about heal repelling, how is it possible? Resurrection repelling is especially interesting, how do you cancel out a spell when you are dead? <br /><br />The more I think about it, the more I believe that there are actually two worlds in MMOs. One where the story/lore happens and another where the players play. You have an (mostly) internally consistent story and an internally consistent set of game mechanics that directly contradict each other. Logically at least one of them must be false. You either reject the story as “lies” or reject the game mechanics as inaccurate representation of the “real” fantasy world. As a player you use the game mechanics all the time, but rarely help the story writers out. So the story/lore becomes “unbelievable”.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-51235543442777038952012-07-11T13:58:31.073-05:002012-07-11T13:58:31.073-05:00What you bring up is a real issue, but it's no...What you bring up is a real issue, but it's not what I was trying to get at, which is the casual, unthinking dismissal without any actual justification.<br /><br />Still, your example does bring up a related problem. In that case, it can often take only a few words of quest text or dialogue to fix it. For example, in the troll starting zone, an NPC dies and cannot be revived because, as is stated, his soul was damaged by the attack. This could be extended so that most NPCs have more vulnerable souls than players (we are supposedly unusual in these worlds), which is part of what makes us so powerful, that we can survive or recover from attacks directed at our souls. Alternatively, some NPCs could be given personalities which reject help, so that they are actively repelling healing and resurrection effects.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-23117948542805595912012-07-11T13:09:46.707-05:002012-07-11T13:09:46.707-05:00Sometimes the people who are arguing about realism...Sometimes the people who are arguing about realism are more bothered by a lack of internal consistency, than either the plausibility or realism of the world.<br />For example, you are playing an MMO as a priest. You have a resurrection spell. It may not be very plausible or realistic, but by the games logic, it works - you can bring people back from the dead. Lots of other people can cast resurrection, too.<br />Then on an important story quest, an npc dies in a heroic story like manner, with some desperate last words. Somehow your heal spell doesn't work before they die, and your resurrection spell is strangely broken after they die.<br />Clearly the game has 'realism' problems. Or more specifically, even though you accepted all the premises that it required you to accept, it is still not internally consistent. Having such contradictions make it vastly harder to believe in a game world.<br />One needs one of Douglas Adams Electric Monks to help.Ben Sandersnoreply@blogger.com